ThirdWizard said:
So then why are you explaining
horrid wilting, which is definately magic, using scientific evidence about a creature that's entire existance is impossible?
See, it's okay when I do it, because I'm defending the shared dream. When the people defending HW affecting Fire Els do it, it's because they want to make the dream less shareable to benefit their own part in it. Remember that there are other players who want to enjoy the game and immerse themselves in suspended disbelief too, and Fire Elementals dying of thirst isn't going to help them.
ThirdWizard said:
And, it isn't magic because it still exists and does bludgeoning damage inside an anti-magic area.
Not if it's summoned it doesn't... I did misspeak though, it's a kind of magic.
I've always viewed elementals as spirits animating an element. As long as there is enough of the element in one piece for them to maintain cohesion, they're good to go (attacks that don't sever parts of them still damage them by weakening their hold on their 'body'). AS far as the element itself goes, the only ones that there's any question of foreign objects being part of are water and earth elementals, and I doubt anyone would seriously consider the loss of moisture from an earth elemental or dirt, plants, and flotsam from a water elemental to inconveience either one.
HW specifically states that it removes moisture from the bodies of its victims, implying blood, ichor, etc... Elementals are immune to poison because they have no bloodstream. That being the case, the only elementals affected by HW should be water elementals. None of the others are going to be adversely affected by having their body purified of foreign elements. It not only doesn't make sense for fire (or earth or air) elementals to be harmed by a spell that removes moisture, it's damagin to suspension of disbelief, because it's so anti-intuitive.
Wizards can release a whole line of supplements dedicated to explaining why HW slays Fire Elementals, and I'm not going to budge an inch. If they say HW hurts FEs,
they're just plain wrong. Elementals came before D&D. D&D can have elementals in it because they are a staple of the fantasy environment, but if D&D tries to change their properties in ways that violate the 'continuity' of elementals, then it's wrong to do so,
for the same reason it would be wrong for me, if I were placed in charge of writing the next story arc for Superman, to have him gunned down in a hail of normal lead bullets while stopping a bank robbery.
I'm done discussing this. If the bolded portion above doesn't explain my position on this, nothing will.