S'mon said:
I think it's just the Rules Forum. It's full of freaks.
Hey, who you're calling a freak, buddy? You don't wanna make me assemble my death elven killer squad and pay a visit to your cave, you goblin!
;-)
Elephant said:
No, no, no, no, NO, NO, NO! Do NOT start down that path; mixing D&D and physics leads only to pain.
Physics leads to Inconsistency.
Inconsistency leads to Anger.
Anger leads to suffering.
I have to concur. Physics have no place in D&D. Either you slow down the game so much that even a fight between level 1 characters takes an hour real time for one round of game time (and I haven't spoken of high-level magic just yet) or it gets inconsistent to the point of bein ridiculous.
We'll have stuff like fireball spells that use up all their space, and then you either have to calculate the exact dimensions of that thing (taking into account all obstacles and all that crap) or you make a half-hearted attempt and get situations where a ceiling will mean that the wave of fire comes back from a ceiling but not from the floor.
We'll have to consider what happens when you have a fire elemental in a closed room (it would use up all the air pretty quickly)
We'd have to figure out the actual reach and speed factor of all weapons, and modifiers for arm length and stuff like that.
You'd have to get rid of hit points and introduce hit zones and stuff like that. "Let's see: we rolled a 27 and a 68 and a 44 on your hit location. He's 5'5" and you're 6'2", that means that you have hit his colon."