gamerprinter
Mapper/Publisher
I can understand your point of view - it's really a matter of taste.
Personally, having read most of the Conan books, I never really found Howard all that scary, great action perhaps, but scary, not so much.
As to your second point, ghosts in 3.5/PF have rejuvination as an ability. Meaning if you don't apply the specific means to end the ghost, by laying it to rest. You can't destroy it - it just goes away temporarily and reforms later.
I'm seeing 'ghost hunter' as being one of the possible directions players in the setting could go. In order to lay a ghost to rest, you need to know the background details, perform a specific set of actions and rituals to put it to rest. If the plan is just to meet ghostly encounter that a gaming group intends to fight then bypass and move along their way - and not lay the ghost to rest, it probably doesn't need the extra details.
Part of the goal of the setting, is that players want to earn positive karma points and doing things like laying a ghost to rest, to end the haunting and to prevent others from having to encounter it. It is in the best interests to all that is good, to lay a ghost to rest.
If you don't know the girl was ravaged and was the cause of her suicide, how can the perpetrators be brought to justice to end her ghostdom?
But as stated, I can see the subject matter could be overly disturbing to some people - horror gaming isn't for everyone.
Personally, having read most of the Conan books, I never really found Howard all that scary, great action perhaps, but scary, not so much.
As to your second point, ghosts in 3.5/PF have rejuvination as an ability. Meaning if you don't apply the specific means to end the ghost, by laying it to rest. You can't destroy it - it just goes away temporarily and reforms later.
I'm seeing 'ghost hunter' as being one of the possible directions players in the setting could go. In order to lay a ghost to rest, you need to know the background details, perform a specific set of actions and rituals to put it to rest. If the plan is just to meet ghostly encounter that a gaming group intends to fight then bypass and move along their way - and not lay the ghost to rest, it probably doesn't need the extra details.
Part of the goal of the setting, is that players want to earn positive karma points and doing things like laying a ghost to rest, to end the haunting and to prevent others from having to encounter it. It is in the best interests to all that is good, to lay a ghost to rest.
If you don't know the girl was ravaged and was the cause of her suicide, how can the perpetrators be brought to justice to end her ghostdom?
But as stated, I can see the subject matter could be overly disturbing to some people - horror gaming isn't for everyone.