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Explorer
Lars said:
Listen, I don't want to fight about this. In fact, in general, I am tired of fighting.
You need a better conditioning regimen, my friend.

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I really think as writers and artists of any sort, we should not define what we do by how it is received (or ignored). That is not only an ego trap, but a good way to get your feelings hurt, and your motivation discouraged.
Paul Newman, for example, has never even seen Butch Cassidy and the Sundance Kid. He doesn't watch his movies, or read his reviews. Why? Because the final product is peripheral to him. It doesn't matter to his craft what anyone thinks about his work. The important part is the act of creation, and it's in that moment that the artist's focus and attitude determine the success of the work. Having the voices of reviewers (positive or negative) in your head can undermine that process and weaken what you are doing.
(The above is not an argument against reviews, just an argument against their value to the creator of the reviewed material.)
Personally, I write my story logs because I have fun doing it, and because I realize how great it is that these campaigns are going to be preserved for the future.
Sharing them with other gamers is an added bonus, but not the point.
I can understand wanting to be protective of the feelings of others, and I sympathize with that-- but at the same time I want to point out that if you are feeling neglected or unappreciated because no one comments or your views are low, you are probably mis-motivated, and may want to look more closely at why you do what you do.
Just my 2 cents. I'm a painter and pixel-pusher IRL, so I think about these things quite a bit.

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My story hours are logs of in-game happenings, as accurate as I can make them, which is probably 80% or so. My players assure me that I capture the spirit of the scenes, if not their form.
I think one of the fun aspects of playing D&D is playing with and within the D&D conventions, and I want my logs to reflect that, so in my logs you will generally see things like spell names, and things like hit points mentioned from time to time.