darklight
First Post
Well, I think part of the problem is that my players are not good at taking charge and get stuff done, while at the same time, they say they very much prefer free will and no railroading
So they tend to spend a lot of time doing very little or discussing things, which makes me think I have to push them a bit more, to get the ball rolling.
Another reason for speeding up play, is that we only play every third week, so in order to get any story developing, i would like to play faster. If we spend 4-5 sessions on an adventure, that means 12-15 weeks of real time! After playing the same adventure for so long, the players tend to loose track of any subtle storylines going on
darklight

So they tend to spend a lot of time doing very little or discussing things, which makes me think I have to push them a bit more, to get the ball rolling.
Another reason for speeding up play, is that we only play every third week, so in order to get any story developing, i would like to play faster. If we spend 4-5 sessions on an adventure, that means 12-15 weeks of real time! After playing the same adventure for so long, the players tend to loose track of any subtle storylines going on

darklight