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House Millithor in COSQ: part 4

The Devil laughs.

"I told you that I would not and could not negotiate the price of an infernal legion, I would only negotiate the price of an introduction to a commander. You demanded an estimate or a guess for how much cohort would cost. I gave you that estimate, and I even gave you an estimate for much a legion would cost.

"I am certain that Isha would agree to a condition that your soul would not be part of the 90%. However, I doubt she would agree to an escape clause for your family.

"As for Tierax, I believe you understand the price he would demand.

"If I were you, I would worry less about the fate of your soul and more about what you want to accomplish in the little time you have left. The fate of your soul was determined long ago."
 

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Endur said:

"If I were you, I would worry less about the fate of your soul and more about what you want to accomplish in the little time you have left. The fate of your soul was determined long ago."

"Indeed? If the fate of my soul, the fate of every soul, is predetermined then why do you bother trying to collect them? Such an odd philosophy.

Ah, but your point of view is not truly of interest. It seems that further negotiations are pointless. The service you are offering will be of no use if your contacts are truly as inflexible as you claim. I thank you for your time. You are dismissed."
 


4 of Torellans vampires are given the task of ferreting out who committed the arson in the temple. They are given permission to Dominate any non-noble in Szith Morcane, interrogate them and, if they are completely and unshakably loyal, dismiss the domination.

The Matron gives Quertus 1'000 gps to buy diamonds (as payment for the elemental) for. The specifications for the trap is changed so that it can be triggered by the pulling of four strands of web simultaneously.

She also orders Quertus (via his demonic contants) to arrange a meeting between the Matron and a representative of Kurgoth.
 
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Calendar

Nightal 1: Matron Ki’Willis destroys Dorina T’sarran..

Nightal 3: Torellan reborn. Torellan converts 2 volunteers (if they are both high enough level to become vampires) and 2 "volunteers" (Dominated Thugs). Conversions occur without incident.

Nightal 4: Warrior Volunteer and two Thugs rise from the grave. Torellan orders the warrior volunteer and the two thugs to drink the blood of the other thug and five more warriors. The six are conscripted without incident.

Nightal 5: Two Warriors rise from the grave. Suspicians over the missing patrol are running rampant in the garrison. Torellan and his five risen minions successfully dominate the remainder of the garrison. One of the thugs is forced into gaseous form when somebody in the Commoner level dumps a pot of green slime over his body. General Revolt in the Commoner level. Two Vampiric Warriors destroyed.

Nightal 7: Commoner Volunteer, Third Thug, 3 Warriors rise from the grave. Drain the blood of ten more warriors. Edwin arrives, followed closely by a gargoyle and a pack of heroes. Carcelon meets That Which Swims in Darkness. Kripp becomes fiendish. Narcelia reappears.

Nightal 8: Quertus retrieves Narcelia, Carcelon, Kripp, and Kilcif. Laranen and Kiernan unstaked; five new warriors rise. Tierak starts work on trap. Fire in the Shrine of Lolth (burns the vampire coffins). Devil appears and meets with Matron. Remaining eleven members of garrison and three commoner are drained of blood.

Nightal 9: One officer, Three vampiric warriors, one wizard-warrior, one commoner spawn rise. Quertus obtains diamonds, summons earth elemental, finishes trap. Quertus sends word to abyssal contacts for meeting with representative of Kurgoth. Twelve more commoners drained of blood.

Nightal 10: Two vampiric warrior, one wizard warrior, three commoner vampire spawn rises. Messenger from Kurgoth arrives in commoner area. Four more commoners drained of blood.
Current Status of the Garrison (Nightal 10)
One Officer Vampire
Two Wizard-Warrior Vampires
Three Thug Vampires
Five Commoner Vampire Spawn
Fourteen Warrior Vampires

Nightal 11: Two warriors, Five commoner vampire spawn rises.

Nightal 12: One officer, Two warriors, One wizard-warrior, Five commoner vampire spawn rises.

...
Nightal 30
Hammer 1
...
Hammer 30
Midwinter/The Grave Rending
 

Nightal 9

When Tierak gives the new modified instructions for the trap trigger to the Bugbear engineer, the engineer looks at her like he does not understand her words at all. "We can have an extra trigger, but if fire hits the web, the ceiling will fall, trigger or no."

Nightal 10

"Ho, Ho, Ho!"
reverbrates through the commoner level as a Balor appears on the commoner level and begins to slaughter the inhabitants. A few of the vampires were on the commoner level, maintaining control of the commoners, and they reduced to gaseous form quickly.
 

Endur said:
Nightal 9

When Tierak gives the new modified instructions for the trap trigger to the Bugbear engineer, the engineer looks at her like he does not understand her words at all. "We can have an extra trigger, but if fire hits the web, the ceiling will fall, trigger or no."

OOC: What modified instructions? Have I been sleep-posting?
 

ooc: The Matron made a post a few posts back about new instructions for Tierak regarding the trigger for the trap. I presumed that Tierak passed those orders on to the engineer, and posted the engineer's reaction to the new orders.

Paxus Asclepius said:
OOC: What modified instructions? Have I been sleep-posting?
 

Endur said:
Nightal 9

When Tierak gives the new modified instructions for the trap trigger to the Bugbear engineer, the engineer looks at her like he does not understand her words at all. "We can have an extra trigger, but if fire hits the web, the ceiling will fall, trigger or no."
ooc:
I just noticed in the Bebilith entry in the SRD that their webs have a 75% chance of not catching fire when in contact with flame. To make the trap more reliable I decided to install another trigger mechanism.

4 vampires are assigned to Trap-Guard-Duty at all times.
 

Endur said:
Nightal 10: Messenger from Kurgoth arrives in commoner area.

What a :):):):)ing phycho, the perfect embodyment of Chaotic Evil. The message is clear, he cannot be reasoned with.

So, what to do? What to do? We cannot gain new allies. Both Kurgoth and Irae will remain our enemies until the day they die. Vampires or no, we are no match for our enemies.
Solution: Let them kill each others. The only thing keeping the stalemate in Maerimydra is the Forbiddance on the castle, bring it down and the war will explode into action again. All we need is a few scrolls of Mages Disjunction. Quertus, the ever useful Quertus, will have to find them for us.

We cannot fight the Balor, we cannot drive it out of the level or evacuate the commoners. The fiend can Teleport at will, it can run circles around my forces, the perfect guerilla warrior. It will serve my purposes soon enough, until then it is irrelevant.


The Matron orders the defenses of the Noble Level and the Barracks to be put on highest alert, orders a few of the vampires to scatter the commoners in the caverns (telepathically, The Commies are all Dominated) and sends Quertus on another shopping trip to buy three scrolls of Mages Disjunction.
 

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