Imaro
Legend
Does the problem the background specialisation stuff seems aimed at fixing (people spamming their one super-broad background for everything) actually come up in play? It's plausible that it could, but I haven't had a chance to actually play the game yet..
Yeah I'm curious about this as well.
First I'm trying to think of a background (That's not an obvious power play move) that could be used on nearly everything (or close enough to it to be a problem). Does anyone have any examples of this type of background?
Second I tend to agree and lean towards @Manabarbs post. I've run the first session of my 13th Age campaign and I didn't run into this problem because I made sure the PC's were creating actual backgrounds as opposed to just a skill or just a profession. I didn't do this just for story potential (thought that is definitely a benefit) but instead because in making "backgrounds actual "backgrounds" they become naturally limited and more narrow by their own descriptions.
Finally I find this such a hard thing to understand as an issue when 13th Age has given final say to the DM, if I thought a background was going to be problematic why not just talk to the player about it... same thing if a background becomes problematic in actual play. I guess with the DM having final say as to whether a background is applicable or not I just don't see this as a major problem.