Charlaquin
Goblin Queen (She/Her/Hers)
I am also not a fan of the whack-a-mole effect, but I don’t like having a separate pool of “meat points.” I would rather handle hits taken after 0 hp with some sort of abstract wounds system. Which was what lead me to replacing death save failures with exhaustion levels initially.I've been using, since around 2018, a somewhat similar Vitality homebrew (the actual damage your body can take, represented by your 1st level hit points, when you reach 0 HP, with HP reflecting the abstract of avoiding real damage) instead of death saves. Death saves led to absurd scenarios and we hated whack-a-mole.
My plan for my next campaign (which I’m currently shooting for a March start), I plan to use the following house rule:
As mentioned above, when at 0 HP, you have to concentrate (as if concentrating on a spell) to remain conscious. Taking damage while at 0 HP results in death save failures and forces a concentration save as normal. If you lose concentration, you fall unconscious and become unstable. Regaining HP while unconscious stabilizes you but does not restore you to consciousness - you only regain consciousness after 1d4 hours.
My thinking is that this version of the rule will preserve the utility of Healing Word and other such in-combat healing spells being able to keep an ally who has been knocked down to 0 HP in the fight for another round, without the attendant whack-a-mole effect of characters at 0 bouncing in and out of consciousness every round.