Xaelvaen
Stuck in the 90s
Before the rules strangely encouraged you to hold off healing until your ally drops (hopefully wasting lots of damage) and then bringing her back up with, say, a quick and convenient Healing Word or - even more strange - a single point of Lay on Hands.
You know, I had never even thought that before (and luckily neither had my players) that it would be a great way to shave off damage by intentionally letting someone hit 0 before healing. That is a very interesting 'hole' in the system, thanks for pointing that out. My players always do their best to not let allies go down - then again, we also don't use cyclic initiative, so there's that chance a player loses a turn at 0 before they get healed, so the prevention of 0 is a bit more important I suppose.
Last edited: