TerraDave
5ever, or until 2024
Subdual: Striking to avoid killing imposes a -1 penalty to hit and damage. If dropped to 0 HP, the NPC lives if they save. They receive a +2 on the save if the final blow was with a blunt weapon, unarmed attack, or psychic damage. Dragons receive an additional +2.
Rational: The current rule feels a little more "storyish" then I like in D&D, and, if taken in a "gamist" way, creates a moral dilema for the PCs: why not spare more opponents? Given that I was revisiting this, I took the chance to throw in the other bits.
Rational: The current rule feels a little more "storyish" then I like in D&D, and, if taken in a "gamist" way, creates a moral dilema for the PCs: why not spare more opponents? Given that I was revisiting this, I took the chance to throw in the other bits.