FireLance
Legend
Not all spellcasters with daily spell slots have Arcane Recovery.Why aren't you just modifying Arcane Recovery to handle this?
Not all spellcasters with daily spell slots have Arcane Recovery.Why aren't you just modifying Arcane Recovery to handle this?
Yes, but the daily caster is supposed to be able to have more spells when they want, and less spells other times.Isn't the game supposed to be balanced around the PCs taking 2-3 short rests between each long rest? If so, a monk is supposed to have 3-4 times their level ki points over the course of an adventuring day, and a 2nd-level warlock is supposed to have 6-8 1st-level spell slots over an adventuring day compared to a 2nd-level wizard's 3 1st-level slots (4 with Arcane Recovery).
If it works out differently in practice, then I think the incentive to take short rests needs to be tweaked.
I did one too.I had a thread on making casters based around short rests a while back. If you do a search on my name and the word 'balance ' in the title you will find it.
Yes, and you dramatically reduce the likelihood of casters asking "why not makie it a long rest?"Just reduce Short rests to 5 minutes, but place a cap of 2 per long rest.
Then it doesnt matter if long rest classes dont want to take one.
How about on a short rest a caster can spend HD to regain a spell slot. I would say 2HD per spell level. That is what we do and it works for us. But then again we have several things we allow spending HD on besides healing, so they are a more valuable resource.
This wouldn't solve my problem because spellcasters with daily slots will still have a lot of slots to burn through before they feel like they need a short rest.I had a thread on making casters based around short rests a while back. If you do a search on my name and the word 'balance ' in the title you will find it.
Not at all times. A warlock only gets a third spell slot at 11th level and a fourth spell slot at 17th level. From 5th level onwards, a wizard will have more spell slots than a warlock of the same level, although most are lower level (one 3rd-level slot, one 2nd-level slot, and one 1st-level slot vs. two 3rd-level slots).Yes, but the daily caster is supposed to be able to have more spells when they want, and less spells other times.
Under the above rules, they have less and lower level spells at all times. They continue to have fewer total spells per day, and now also can never have more spell power in a harder between short rests.
They generally don't get much of anything out of short rests & in some cases/situations they literally get nothing out of them. The frequency a warlock would like to take a short rest (basically after every fight) would almost immediately run into the point where long rest casters gain nothing. That "you might not be able to always use leveled slots" factor is why the warlock dies 1d10+cha+knockback*2/3/4 force damage at 5 11 & 17 with eldritch blast rather than a frequently resisted/immune energy type once per cast so forcing the long rest classes to meet warlock under the best possible conditions by nerfing them is massively buffing warlocks while allowing them to keep their powerful toy intended to bridge the gap as is. It doesn't seem like the long rest casters are getting much compared to their losses or the benefits short rest classes are getting... I suspect your rule will frustrate and annoy long rest classes into asking to change classes or just finding another group.This wouldn't solve my problem because spellcasters with daily slots will still have a lot of slots to burn through before they feel like they need a short rest.