Yo. I've always thought that it was a little irritating that:
1) Medium armor was so amazingly sucky -- worse armor check penalties and slower movement, but breastplates are only +1 better than a chain shirt! Who wears medium armor, unless it's mithril full plate?
2) The max dex + armor bonus is the same (+8) for ALL armors except padded and full plate (for which it's +9)
3) You can wear full plate and be hampered massively in movement rate and dex bonus to AC, but still get whatever dex bonus you want to reflex saves, initiative, and whatever. Just doesn't make sense.
Barring employing some sort of damage reduction system (which is time consuming in that it adds yet another calculation in combat), I was wondering what could be done to tweak the armors to take care of these two problems, small that they are.
What do you think of this idea:
Medium armors are all +1 (e.g., the base protection for a breastplate is +6), and while you can't run in them, your movement rate does NOT drop. If you want to wear medium armor (operationally, a breastplate vs mithril chain), you get +2 better protection but you can't run and your armor check penalty goes to hell. Seems fair.
Heavy armors are all +2
For ALL armors, the Max Dex Bonus doesn't just apply to armor class, it applies to reflex saves, initiative bonuses, dex bonuses to skills, and anything else dex-related.
I'm a little concerned that this makes mithril full plate cheatier, but I dunno. What do you all think?
1) Medium armor was so amazingly sucky -- worse armor check penalties and slower movement, but breastplates are only +1 better than a chain shirt! Who wears medium armor, unless it's mithril full plate?
2) The max dex + armor bonus is the same (+8) for ALL armors except padded and full plate (for which it's +9)
3) You can wear full plate and be hampered massively in movement rate and dex bonus to AC, but still get whatever dex bonus you want to reflex saves, initiative, and whatever. Just doesn't make sense.
Barring employing some sort of damage reduction system (which is time consuming in that it adds yet another calculation in combat), I was wondering what could be done to tweak the armors to take care of these two problems, small that they are.
What do you think of this idea:
Medium armors are all +1 (e.g., the base protection for a breastplate is +6), and while you can't run in them, your movement rate does NOT drop. If you want to wear medium armor (operationally, a breastplate vs mithril chain), you get +2 better protection but you can't run and your armor check penalty goes to hell. Seems fair.
Heavy armors are all +2
For ALL armors, the Max Dex Bonus doesn't just apply to armor class, it applies to reflex saves, initiative bonuses, dex bonuses to skills, and anything else dex-related.
I'm a little concerned that this makes mithril full plate cheatier, but I dunno. What do you all think?