randomling
First Post
Hmmmm. Let's see. Taking a character of mine, Jez, who does 2d6+6 base damage (Str 16, specialized with a greatsword). Rolling her damage twice, I get 15, followed by 13. She'd do 15 points of WP damage, and 13 points of VP damage. Not bad - the WP is nearly enough to kill her there.Prothall said:I've got an idea for what is perhaps a more equitable fix to the crit. range/VP/WP question - let the weapon do normal damage to the WP, as standard, but let any remainder from multipliers (perhaps multipliers over two only) do damage to VP as well. This makes crits scary, but keeps threat ranges reasonable as well as preserving an advantage possessed by weapons like axes.
Alternatively (taking multipliers over double) with a greataxe, she'd do 1d12+4 - she's not specialized - and x3 on a crit. She gets 11, 13 and 9 - for 24 points of WP damage and 9 of VP. Very cool.
But wouldn't it make more sense for the base damage to stay at VP, and the "extra" damage to go straight to WP? Mechanically probably not much difference, but it sounds better. To me anyway.

It's basically a really cool idea though - may have to swipe it!