House Ruling Dark, light, low-light vision

Quasqueton

First Post
What would you think of this house rule as a player in this campaign?



Darkvision is a replacement for normal vision - not in addition to normal vision. That means even above ground, in bright daylight, a creature with darkvision can only see in black and white for the range of his darkvision (usually 60'). The only creatures that have darkvision are those that normally live in darkness and have a logical reason to have evolved with darkvision. Many "magical" creatures (undead, constructs, etc.) also have darkvision. Some exceptional creatures may have both dark and light vision (dragons, outsiders, etc.).

Low-light vision is more sensitive than normal vision. Creatures with low-light vision are dazzled by bright light (sunlight or equivalent). [From the PHB glossary - "Dazzled: Unable to see well because of overstimulation of the eyes. A dazzled creature takes a -1 penalty on attack rolls, Spot checks, and Search checks."] Usually only nocturnal creatures or those that live in some kind of dim (but not completely dark) environment have low-light vision.

Visions of the common races of humanoid:

Humans - normal vision
Halflings - normal vision
Gnomes - normal vision
Elves - normal vision or low-light vision*
Dwarves - normal vision or darkvision**

Hobgoblins – low-light vision (nocturnal)
Goblins – low-light vision (nocturnal)
Bugbears – low-light vision (nocturnal)
Ogres - normal vision
Orcs - low-light vision (nocturnal)
Gnolls - low-light vision (nocturnal)

[Note: there are no half-races in this campaign.]

*There are two races of elves: high elves and gray elves. The only visible difference between the two races is that gray elves tend to be of pale complexion. Gray elves live in the deeper forests, and so have evolved low-light vision. High elves live in less dense woods and have normal vision. Both races have the standard elf stats listed in the PH. Players choosing to play an elf may choose either to be a high elf with normal vision, or a gray elf with low-light vision.

**There are two races of dwarves: hill dwarves and mountain dwarves. The only visible difference between the two races is that hill dwarves tend to be on the taller end of the height scale, and mountain dwarves tend to be on the short end. Mountain dwarves live in under-mountain mines and fortresses, and so have evolved darkvision. Hill dwarves lives in above-ground structures and have normal vision. Both races have the standard dwarf stats listed in the PH. Players choosing to play a dwarf may choose either to be a hill dwarf with normal vision, or a mountain dwarf with darkvision.


I appreciate any feedback.

Quasqueton
 

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If the races are more distanced from eachother than in vanilla D&D it's fine. Mountain dwarves, for instance, will find it harder to adventure with humans in the surface world. But if mountain dwarves are supposed to stay in their mountains and be all exotic and alien like, no problem.
 

I kinda like it. Mountain Dwarves are near-sighted and color-blind, gray elves are nocturnal. Cool.

What would you do with creatures that have both low-light vision and darkvision?
 


It's a fine house rule, but you should note that Low Light Vision and Darkvision are actually counted as advantages when balancing races. Your versions have some significant drawbacks to them, so I would add a minor advantage or two to the races that are affected.

-A
 

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