How about some love for the strong, not dextrous rogue?

Rogues can easily turn the tide of the battle. They have no staying power in a fight, meaning if they want to fight toe to toe, expect them to die.... a lot.

In our game, the rogue has FINISHED the encounter twice out of three fights (and the last was against a construct). They usually deal some sneak attack damage in the first round (and they typically act in the surprise round), and then they fiddle around for a bit before they maneuver in for a flanking attack by round three and wipe out the encounter.
 

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