Lanefan
Victoria Rules
Oh, I listen to my players' ideas alright, particularly when it comes to things their PCs could (but don't want to) face; and then quietly stow those ideas away in the back of my mind.It's not a weird take at all. I've also run D&D games and lots of other games for 40 years. When you actually listen to your players and provide them with what they come to the table looking for, games get better. Treating your friends and game mates as equals with respect isn't exactly a hot take. Or it shouldn't be, anyway. Why wouldn't you listen to your players, if they're offering ideas?
Then, months or even years later when the players have forgotten their own idea, I'll spring it on them...
You're skipping over a step here. Before that talk-it-over phase, I want to know why the player is proposing this idea, as in what's the actual motivation behind it.If they just want to go with the flow and play whatever you cook up, cool. Everyone signed up for the same thing. Have a blast. That's not what we're talking about here though. The premise here is a player coming up with something that doesn't quite fit. If they offer strange or unusual ideas that could work but seem a little odd, talk it over and see about working them in.
IME it's almost always that the player is - whether consciously or not - looking for a game-mechanical advantage of some sort.
As someone noted upthread as being their own procedure, rare and oddball PC species can and do exist in my otherwise-quite-conservative game but they're heavily gated behind die rolls so as to keep them as rare as they're IMO supposed to be.
Come to me and straight-up ask to play a Leprechaun, my answer will be no. Luck into one on the "Other" species chart, however, and you're good to rock (and there's no way for a player to fudge such a roll as the chart isn't viewable to them).
I'm not as concerned about spotlight hogs as some here, though, in that I'd rather everyone be a bit of a spotlight hog to begin with.