Laurefindel
Legend
Snarf, blowin' stuff is ALWAYS the best solution to EVERY problem. Have you not seen any American movie, like, ever!?!3. Conclusion- why blowin' stuff might not have been the best method of magic item control.
Snarf, blowin' stuff is ALWAYS the best solution to EVERY problem. Have you not seen any American movie, like, ever!?!3. Conclusion- why blowin' stuff might not have been the best method of magic item control.
Snarf, blowin' stuff is ALWAYS the best solution to EVERY problem. Have you not seen any American movie, like, ever!?!
Yeah, this matches my experience, too. I had one DM attempt to use item saves to deal with having given out more magic than it turns out that he wanted. It didn't work very well. We just avoided combat altogether except when absolutely necessary. And then when we decided it was necessary, we unloaded everything as quickly as possible using every trick we could devise to get the drop on the enemies. If anything, it felt like it forced us to be as abusive as possible.As magic item control, it simply did not work - believe me, I tried.
The doves belong to John Woo, who is a Hong Kong native, no?10 shooting things with gun in both hands while doves are flying behind me.
The doves belong to John Woo, who is a Hong Kong native, no?
I rather think the issue is not GMs 'hating' fantasy, but wanting the game to actually feel like 'fantasy' - that is the type of fantasy they read about in fantasy novels.Going by how many 'solutions' we see pop up for magic existing and players getting the have it, and how martials always get to suffer man at the gym syndrome, I wonder how many DMs basically hate Fantasy, but don't want to admit they'd be happier with Historical Fiction / Alternate History / General Otherworld Fiction where no magic or supernatural or over the top action can or is expected to happen or maybe genres where magic is explicitly in NPC hands like Sword and X often is.
People always complain about the issues caused by abandoning old school solutions to problems...Yeah, this matches my experience, too. I had one DM attempt to use item saves to deal with having given out more magic than it turns out that he wanted. It didn't work very well. We just avoided combat altogether except when absolutely necessary. And then when we decided it was necessary, we unloaded everything as quickly as possible using every trick we could devise to get the drop on the enemies. If anything, it felt like it forced us to be as abusive as possible.
The problem was in trying to "take away stuff" rather than being stingy in the first place.Yeah, this matches my experience, too. I had one DM attempt to use item saves to deal with having given out more magic than it turns out that he wanted. It didn't work very well. We just avoided combat altogether except when absolutely necessary. And then when we decided it was necessary, we unloaded everything as quickly as possible using every trick we could devise to get the drop on the enemies. If anything, it felt like it forced us to be as abusive as possible.