How are you dealing with Miasma?

Magus_Jerel said:


gee... somebody who agrees with My sentiments...
The blasted problem is when the smart ass cleric has a zealous horde doing research - and the horde shares the information...
Don't ya just hate sects of zealous priests run by PCs?

Can suck hard. Depends on how they roleplay it. If they are like well dang it I'm x level I have leadership, I have a church, monkey boys work, then I would really hate it. If they actually spend decent time roleplaying interactions, and convincing the faithful to invent spells then I may dislike it, but I'm not fumeing yet.
 

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Flamestrike doesn't follow divine damage guidlines. Once you accept one exception to the rules, more exceptions will follow.

Only for druids and not clerics - just say it is Druid 6 Cleric 6 for that reason

Blade barrier same as flamestrike
eh... not quite

There is an argument that this thing generates twenty physical "blades" that each do a d6 damage to a creature in the area - meaning a creature with damage resistance can walk right thru it.

If you take that school of thought, make this a Conjuration(creation) spell instead of an evocation.

Storm of Vengance breaks the rule in that it deals damage over multiple rounds. The limits apply "in one round". See Melf's acid arrow (doing close to 14 dice IIRC at upper caster levels)

Firestorm - Also breaks the "cap" - so yeah - make it Druid 8 It's shapeable - but it IS an 8th level spell...

Polymorph et al...
The fix requires too much of a post to give you here. Also - WOTC admitted the spell needed fixing with T&B

Wall of Force
I presume you are discussing the "trap" effect the hemisphere version can have. Just remember that the barrier both confines AND protects the creature trapped...

Chain Lightning:

If you state that the arc cannot "strike twice" - the spell is balanced on the consideration of a dual cap - the second creature cannot take more than 10d6

If you would post the list as an attachment - I would be glad to take a look at it.
 


options for beating Miasma

1) Hold breath
2) Iridescent Spindle Ioun stone (Sustains creature without air)
3) Apperatus of Kwalish (air no get inside of that thing unless you open it)
4) Bottle of Air held in your mouth
5) Polymorph XXX to a form not needing to breath
6) be undead
7) be a construct
8) side 1 or 5 of a cube of Force
9) Necklace of Adaptation ("making him immune to all gases" )
10) Ring of spell turning (isn't that nasty caster gets to eat his own spell)
11) Potion of Gaseous Form
12) go Ethereal
13) goto the astral plane
14) Rod of Security (leave into a pocket dimention anyone?)
15) Silent Iron Body spell
16) Greater Wild shape ability of the shifter (into a form that doesn't breath)
17) Become incorporeal
18) Silented Anti-magic field
19) Gaseous Form spell
20) Silent Globe of Invulnerability
21) Silent Meld into stone spell (if near stone)
22) Silent Mord's Magnificent Mansion


I'm sure there are more ways but i don't want to look cause i'm lazy
 

For those who disallow/refuse to let the spellcasters have knowledge of the spells from the various classbooks without research (downtime and money) or trading off for existing spells 1 for 1, i have a question.

Does this principle only apply to casters or does it apply to everyone?

If my ranger wanted to take "greater two weapon fighting" or if my barbarian wanted to take "extra rage" or if my rogue wanted to take "hamstring" feats would they also have to go through the same process (feat research?) ot go through some trade off of current feats to gain these?

If this just applies to spellcasters, why?

IMG and IMO, the stuff in the classbooks were not in the PHB for two reasons. First, the PHB had to stop somewhere. Second, they make more money. The PHb was what they could afford to have, not some sort of master list, either of feats or of skills or of spells. No more than the DMG is the final list of magic items or the MM is the final list of monsters. Now that all the classbooks are out, it seems to me that the picture is finally completed.

Anyway, just curious as to how this applies to all classes not just picking out the spellcasters for treatment.

****************

As for the WTFWTTing error rate in splatbooks... i would be more inclined to say about 5% for the PHB, DMG,MM and 10% for the classbooks (most of that in the PrCs.) I do not think i had to do more than cosmetic flavor tweaks to anything near 10% of the items, feats, spells.

Hmmm... interesting question... if you list 50% as the WTF rate for the classbooks, what were the 50% of MOTW? Of the spells so far iirc miasma was the only one i changed, iirc. I think i was concerned wih one feat, but cannot recall it. i recall in song and silence tossing the silent bard feat for flavor not for balance.


Still way below een my 10%. What was your 50% WTF comprised of?
 

It just applies to clerics and druids in my games. Wiz/sor spells they can learn if I don't kick them out for balance, new feats can be learned if not kicked out for balance etc. But new cleric and druid spells aren't learned in the splat books. Clerics and druids auto gain all these if you allow them in. There is a massive difference between auto gaining a huge seleciton of additional spells, and adding more feats and spells to the list of things you could possibly devote your time to and spend your recources on to learn.

Clerics and druids are extremely powerful as is, giving them large boosts in power by letting them auto know another 50+ spells is a wreckless disreguard for class balance IMO.
 

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