How are you going to fix half-elves?

Kitirat said:
wow, getting moved to the homebrew board is the same thing as killing the thread.

At this point, yeah — since we haven't really played with the non-modified rules for very long yet, there's not too much group knowledge about how modifications might work out.
 

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Well, I'm not 100% sure how much needs to be done with half-elves, but... I don't think removing the limitation on the at-will would be all that bad, for starters.

You could make the stat free floating... if you made the stat free floating and made it an at-will from anywhere, that'd be too much most likely.

Course, then you could _also_ drop the stupid aura to balance it ;)
 

Giving my thougths about before reading from the others:

- I will get rid of the "aura ability" of then.
- They get a extra feat, which must be a racial feat (human, elf or half-elf). This way the player will define what culture the character grow in.
- I will design some specific half-elf feats, based in their ability to "multiclass well".
- May or may not keep the +2 Con. But not give then a floating +2 (too unbalanced).
 

andarilhor said:
Giving my thougths about before reading from the others:

- I will get rid of the "aura ability" of then.
- They get a extra feat, which must be a racial feat (human, elf or half-elf). This way the player will define what culture the character grow in.
- I will design some specific half-elf feats, based in their ability to "multiclass well".
- May or may not keep the +2 Con. But not give then a floating +2 (too unbalanced).

Everyone seems to want to see the aura go away. Is it more because it is annoying or because you feel it justifys the alterations and additions?

Thanks,
Ken
 

Kitirat said:
Everyone seems to want to see the aura go away. Is it more because it is annoying or because you feel it justifys the alterations and additions?

Thanks,
Ken
Not really any of your alternatives:

1 - It´s only annoying because will have to use a battle grid in social encounters :)

2 - Not exactly justify the alterations because a +1 in a skill it´s not so unbalancing.

So we have:

3 - It´s Ridiculous!!! Same thing about the aura power of the elfes. Don´t make any sense gains +1 in diplomacy just because you are next of a half-elf.

I can understand the +2 to initiative from the aura ability of the Warlord. His aura of command and strategic leadership gives his allies a quick reaction... but those racial aura abilities just don´t make sense!
 

I think the aura is too much effort for its gain, is frankly pretty boring, potentially impinges on the diplomacy-ness coolness of the half-elf, and makes an incredibly easy trip to the chopping block to get something exciting.

I'm not otherwise opposed to it :)
 

keterys said:
Well, I'm not 100% sure how much needs to be done with half-elves, but... I don't think removing the limitation on the at-will would be all that bad, for starters.

You could make the stat free floating... if you made the stat free floating and made it an at-will from anywhere, that'd be too much most likely.

Course, then you could _also_ drop the stupid aura to balance it ;)
Wow... that is exactly my set of houserules for the half-elf. [Insert obligatory: "Get out of my head!", "Stop reading my mind!", etc., etc.]

That aura is goofy for a few reasons, not the least of which is that it's never going to provide any benefit. How many scenarios can you think of where boosting your entire group's Diplomacy score is useful? Generally, there is one 'face' per party, and with the half-elf's innate Cha and Diplomacy bonuses, he's likely to be that 'face', so boosting everyone else's Diplomacy is pretty near pointless.
 

They need some access to human and elf class powers that feats depend on... this is orcish blood all over again. Elven accuracy and action surge available as dailies maybe...
 

I'm thinking of leaving the +2 modifier on Con, but making the dilettante power have an additional advantage: that power, you can use your Con where Dex or Str would normally be used, and you can use your Cha where Int or Wis would normally be used.

One of the primary problems I see with the ability is that it isn't as flexibile as it first appears simply because of attribute dependency. This works with the inherent racial bonuses to negate that.
 

Here are my changes:

Half Elves – They get +2 Cha and a +2 to their choice of Dex, Wis, or Con. When choosing their Dilettante power, Half Elves may choose either an Encounter Power from another class and use it as a Daily power or an At Will used as an Encounter. They also receive a +1 bonus to Reflex saves instead of the Group Diplomacy power.


My reasoning: I wanted to give players more choices for the extra +2 than just Con (which makes almost no sense to me), and yet not allow it to be fully free floating (because Str would make even less sense than Con, and I wanted to leave that option to Humans only). So I felt the best compromise was to give 3 choices for the +2:

Con (so that all pre-gen half-elf characters are still legal, and to show their human side)

or Dex or Wis (the 2 stat bonuses that an Elf gets, showing his more elven side).

Next, the at wills are fairly weak and not too exciting, so I felt that the option to choose an Encounter power as a Daily instead of an At Will as an Encounter would allow even more varied choices and add interest to the race.

Finally, for all the reasons mentioned above, the incredibly stupid +1 to allies' Diplomacy had to go. The text talks about half elves being agile and quick, but none of their powers reflected that, so I replaced the aura with a +1 Ref defense. That also echoes the Humans' +1's to defenses, just in a more limited fashion.

I think the race with these rules is now well balanced.
 

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