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D&D 5E How are you going to play 5e and why?

I'm running Lost Mine of Phandelver but when we finish in a week or two and the characters hit 5th level I'm moving the campaign to Dragonlance, specifically Solamnia in the closing years of the War of the Lance. I don't usually run published settings but I feel like it's a good fit for my group, who are a mix of new players and returning early-edition players.

I'm not converting the setting to the new edition so much as I am using the new edition to reframe the setting.
 

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[MENTION=6780250]Thank Dog[/MENTION], so far I'm having more fun than I have in years. I've been finding high-lvl 4e to be ponderous. I feel like I'm back in charge of magic item and monster creation, and even if that's purely in my head, it's still a real joy. Faster fights, more interesting fights (because people miss less), still lots of cool things for players to do, and way less analysis paralysis. So far I'm encouraged. We're playing a couple more games before each group decides for sure, though.
Ah, cool, yeah that seems to be par for the course on what I'm hearing from most people. This brings me great joy because, for me at least, the last decade plus of gaming has been torture. I'm really happy that so many people seem so positive about an edition that I am also positive about. This way I can approach my later years with some enthusiasm that I'm going to, at the very least, enjoy some good gaming :D
 

I'm busy with that life thing until January, but am gradually working on a homebrew campaign - the same world I used for our 4E campaign, but tweaked and adjusted. I'm re-focusing on a small region, somewhat inspired by Shadowdale.

Anyhow, not quite sure about adventures. I want to allow for some sandboxing, but I might run them through a modified version of Phandelver to start, then drop hooks for a larger story arc.
 

I have a real life group in a holding pattern at the moment until DMG comes out, then hopefully will give a campaign going, probably in person meetings about once/2 months, with short fortnightly Roll20 sessions of 2-3 hours in between. We have been gaming on and off for 20 years, and real life tends to make it difficult for us to meet in person in recent years!

I also just joined as a player in a weekly Roll20 game, homebrew world I think, borrowing from Magic the Gathering and Ravenloft. So far very good, and I'm extremely surprised at how well skype/roll20 works. Makes it so easy to meet folks as keen as I am for some regular 5e gaming. In fact, I've been inspired to DM a new roll20 campaign myself... but I'll wait for the DMG to come out first, and hopefully some cool 3rd party adventures :D
 

I am eager to have a go at 5e but my 4e group has got 6 months to go and is not very eager (we are going to have a go at the Burning Wheel RPG).

I kinda feel that I am falling between stools on WOTC gaming at the moment. I love the cinematic feel of 4e but it has too many options but 5e is too old school and not enough options (especially for martial characters which I like to play). So I will check out what options 5e DMG has and take it from there.

If I get around to playing it I would definitely give Greyhawk a go. 5e feels it would hit the slightly lower magic feel of Grehawk really well (compared with Forgotten Realms).
 

I'm going to be running an open table sandbox. I initially thought I'd have to hack 5e significantly to make that happen; after working on it a bit, I found that it actually works quite well within the rules.
 

I'm playing in a twice-monthly Horde of the Dragon Queen game, and a twice-monthly 5E reskin of White Plume Mountain.

So far, White Plume has been a cakewalk. We're all 30+ year D&D veterans--we scout with Familiars, probe floors with 10' poles, search EVERYTHING for traps, etc.--but I suspect we're having an easy time because the monsters aren't quite up to the task.

Loving 5E so far. Elegant rules with just the right amount of complexity. Feels most like 2nd Edition, to me: if you put in the time you can come up with some clever class builds, but it's not the glut of options (and finicky gameisms) that bogged down 3E.

Favorite edition so far, by far.
 

5e is too old school and not enough options (especially for martial characters which I like to play).

I'm surprised by this observation! I too like martial characters, and I'm loving 5e. Give another long look at Fighting Styles, and to multiclassing. Some fun stuff to be had by adding a dash of barbarian or rogue to a fighter. Or a dash of fighter to a barbarian or rogue.

For example, try building Fafhrd and The Grey Mouser in 5e. You'll have a blast.
 

We're not playing 5E yet (we're currently halfway through a 3.5E campaign of Return to the Temple of Elemental Evil), but we'll likely start with The Lost Mine of Phandelver adventure from the Starter Set. I'm not sure whether I'll be running that, or the other guy in my group who also DM's.

Following that, I'll either run the Hoard of the Dragon Queen/Rise of Tiamat adventures or the other DM will run the Princes of the Apocalypse adventure that is coming out in March. Beyond that, who knows?
 

I've been running (a somewhat modified) Phandelver for a couple of months. I reckon we've got another month to go. Currently working on a module that I hope to release commercially. I'll start playtesting that after LMoP and then move on to HotDQ, possibly with some cahnges to the group (I've got some potential new players, and a few of the existing ones are less than reliable).
 

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