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D&D 5E How are you going to play 5e and why?

I'm playing a PBM right now, started prior to the Basic release so as to get a feel for the rules. I believe our esteemed DM is running one of the play-test adventures.

I play a video-conference game about once a month with my old school buddies, to fill in some of the gaps between actually getting them around the table (and as this is the first time I've run a remote game like this, I'm frankly shocked at how close one comes to the other). I'm running the Phandelver adventure, which after two sessions has proved itself very good indeed.

I'll be starting a home-brew in a couple of months (more prep needed), once my local game group's mutual availability aligns a bit better than it does now. Why? Because regular home-brew adventuring is always the dream, at least for this DM. :)
 

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My group is currently in a Deadlands campaign, after some years now setting their sights on the final BBEG set up at game start. I suspect they will opt to play something else afterwards, and D&D is an option there.

I expect, then, that once they've done with their current BBEG, I'll have some talk with them, and if D&D-esque fantasy is their choice, I'll probably run some trial stuff in 5e (maybe a published adventure or two. We'd then likely transition into a homebrew campaign.

Given the timing, I would expect the DMG to be out before I built the homebrew, which is a good thing. I may have to vamp a few sessions in... I dunno, Atomic Robo or something to fill the time gap between my having the DMG and having enough campaign world content to really play with.
 

I just want to play. I'm away from home for the next six months. There's no organized play where I'm at, so that's out. I've never done a PbP, and I have my reservations because I've heard to many stories of games that never got off of the ground. Remote play is out since my schedule is highly erratic for now. But man do I want to give 5e a try. I guess it's time to really look into a PbP...
 

I'm running 3 Play-by-Posts here on EN World. My tabletop group disintegrated a few months ago and I'm not terribly motivated to put together a new one just yet.

PbP campaigns include...

Everything D&D Ever - Converting every official D&D adventure to D&D 5E in a world that includes as much official D&D setting material as possible all mushed onto one planet.

The Fifth City - A homebrew campaign that takes Babylon 5 and converts it to a swashbuckling, seafaring D&D 5E campaign.

Lost Mine of Phandelver - And some folks wanted to play this so I offered to DM. :)
 

Homebrew. Converting my milieu forward from 4e, as I did from 3.5, 3.0 and 2e before that. (My 1e campaign world ended when Tharizdun ate Nature, so my current setting only goes back to 2e.)
 

I think you mean level 20 in 4e = level 15 in 5e. :)
Typing on my phone has a lot to answer for! Right, lvl 20-21.

[MENTION=6780250]Thank Dog[/MENTION], so far I'm having more fun than I have in years. I've been finding high-lvl 4e to be ponderous. I feel like I'm back in charge of magic item and monster creation, and even if that's purely in my head, it's still a real joy. Faster fights, more interesting fights (because people miss less), still lots of cool things for players to do, and way less analysis paralysis. So far I'm encouraged. We're playing a couple more games before each group decides for sure, though.
 

I game with friends, adult beverages, dice, more make-up than strictly necessary, a handmade cloak, slippers, and lots and lots of swearing.

Edit to add why: Because we go to Fantasia with the gaming group we have, not the one we wish we had.

Thaumaturge.
 
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how are you going to experience it?
adventurers league?
convert a published adventure?
a published 5e adventure ?
convert your homebrew campaign?
start a new homebrew?

We are running through Age of Worms, a 3.5 AP from Paizo. We started in April under the September playtest rules and my desperate attempts to reskin and rewrite monsters as needed. When the PHB and Basic DMG came out, we converted our characters to 5e. Now that the MM is out, using monsters is much easier. About half the monsters can be used as is, a quarter are monsters that are reskinned or cobbled together from other MM entries and a quarter are NPCs that need to be built/tweeked from an existing stat block. We just started chapter 4 of 12 last week. So we are completing chapters at the rate of 1 every 2 months. The story has been interesting for the players, and things are just starting to get into the meat of the adventure.

We chose the Age of Worms AP because another table at our story decided to do it instead of Encounters Adventurer's League's predecessor. The other tables did not like the first two Sundering seasons, and jumped ship halfway through Legacy of the Crystal Shard. I took over as DM of our table at the start of the year (after only starting D&D September 2013). We finished Legacy of the Crystal Shard and decided to do what the other tables were doing and start Age of Worms, but I decided to push back our start date so that we were only running early levels under the play test. We played Mines of Madness for a couple of months to push back our start date to April.

I have had a solid group of guys at my table while the other tables have been hit or miss. I have always had 6 or 7 guys at the table, and hardly anyone ever misses a weekly Wednesday night session. The other tables started up with adventurer's League when it started and tried to poach some of my players, and then dissolved, reformed, switched DMs, etc. We decided to be a home game at the store to support the store and welcome new players if the Adventurer's League groups were not around 1 week.

If we keep this pace up, we will probably finish the AP in about 18 months. After that, I am interested in one of the EN Publishing APs or running a Spelljammer style campaign. I will be interested to see if there will be anything in the DMG that can be used to convert the old 2e Spelljammer.
 

I'm running at game for people (mostly kids but some adults) at my church 2 Sundays a month. I've got a homebrew world but I use a lot of modules with adaptations.
 

I'm playing most Wednesday nights at my FLGS in D&D Encounters (Hoard of the Dragon Queen).

I'm running a new homebrew campaign in my home game on most Saturday nights; face-to-face with four players and one remote via Skype.
 

Into the Woods

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