AI/LLMs How are you using AI in your gaming?

In the past I asked several AI to create new PC species and I am surprised with ideas suggested by Kimi AI. The key was to tell your idea for a new campaign and it created them based in abstracts concepts. But it is not so fun if I can't share it in internet.
 

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I tried AI once for an online game of Mork Borg that I ran to create some room illustrations. It was a nice way to get some specific art in a certain style for a one shot. I have otherwise not touched any AI for any purpose as I rather enjoy the creative process and AI removes that sense of satisfaction for me from the equation.
 

Last night I prompted Copilot to give a plot development structure based on the Kabbalah (800-900 year old Jewish mysticism).

It laid out a whole thing but it went in order that the Sefirot are numbered instead of the order that one attains enlightment, so here is part two of the prompt:
Interesting that you started at the crown and descended into the world, where we humans start from a black abyss of chaos and ascend toward the crown of a higher purpose, calling, achievenment, expression of emotion, oneness with all things etc.

With that in mind let's reverse course. Start at Malkuth
A person's "Status quo" their home based etc.

There are 3 paths to take, each cooresponds ot a Tarot Card.
Define each of these according to their general interpretations as instigating factors or NPC characters that interact with the our Player Character (Malkuth)

Each path leads to a Different Sefirot but we'll Discuss those after we've seen the path forward from Malkuth.

In strictly clinical ready to publish D&D beginner DM instructable bulletpoints if you will maestro!



Below is the clean, DM‑ready, publishable section you asked for:
Malkuth as the Player Character’s Status Quo, followed by three branching Paths, each tied to a Tarot Major Arcana and expressed as instigating NPCs or events that push the character upward on the Tree.

No mysticism required for the players.
For the DM, it’s a hidden metaphysical engine.

# ⚔️ MALKUTH — “THE STATUS QUO
Definition for DM:

The character’s grounded, ordinary life before the adventure. Their village, trade, obligations, debts, relationships, and routines.

Use in Play:
Present Malkuth as a stable but imperfect world. The player should feel:
  • Safe, but limited
  • Known, but unfulfilled
  • Comfortable, but restless

This is the “before” picture the adventure will disrupt.

# 🔱 THE THREE PATHS OUT OF MALKUTH
Each path corresponds to a Tarot Major Arcana and is represented by an NPC or event that disrupts the character’s life and pushes them toward a higher Sefirah.

These are DM tools—you choose which one appears in the story.

# 🜁 PATH 1 — THE FOOL
### Tarot Meaning (DM Summary):
Beginnings, leaps of faith, naïveté, destiny unfolding without preparation.

### Instigating NPC/Event:
The Wanderer

A bright‑eyed traveler arrives in the PC’s home settlement.
  • Speaks of wonders beyond the horizon
  • Carries a strange item they don’t understand
  • Asks the PC for help with something trivial but urgent
  • Accidentally drags the PC into danger

### How This Disrupts Malkuth:
  • A sudden opportunity or crisis forces the PC to leave home
  • The PC makes a choice without full information
  • The world becomes larger and stranger than expected

### DM Bulletpoints:
  • Introduce a cheerful, chaotic NPC who means well but causes trouble
  • Present a problem that escalates quickly if ignored
  • Reward impulsive action or curiosity
  • Use humor, surprise, and serendipity
  • Push the PC toward a path of spontaneity and discovery

# 🜂 PATH 2 — THE MAGICIAN
### Tarot Meaning (DM Summary):
Skill, potential, hidden talent awakening, the will to act.

### Instigating NPC/Event:
The Adept

A mysterious figure recognizes something in the PC that others overlooked.
  • Offers training, knowledge, or a test
  • Reveals a latent ability or destiny
  • Provides a tool or technique that changes the PC’s self‑image
  • Challenges the PC to “prove” themselves

### How This Disrupts Malkuth:
  • The PC discovers they are capable of more than they believed
  • A mentor or rival pushes them to grow
  • The PC must choose whether to embrace power or remain ordinary

### DM Bulletpoints:
  • Introduce a mentor, rival, or recruiter with clear purpose
  • Present a skill‑based challenge or puzzle
  • Reveal a hidden talent, lineage, or magical spark
  • Offer a symbolic tool (weapon, spellbook, charm)
  • Push the PC toward a path of mastery and self‑actualization

# 🜄 PATH 3 — THE HIGH PRIESTESS
### Tarot Meaning (DM Summary):
Mystery, intuition, secrets, the unseen world calling.

### Instigating NPC/Event:
The Veiled One

A quiet, enigmatic presence enters the PC’s life.
  • Appears in dreams, visions, or omens
  • Knows something about the PC they never told anyone
  • Warns of a hidden danger or forgotten truth
  • Offers no clear answers—only riddles or symbols

### How This Disrupts Malkuth:
  • The PC begins to question reality or their place in it
  • Strange phenomena occur around them
  • A secret from their past resurfaces
  • The PC is drawn toward something ancient or forbidden

### DM Bulletpoints:
  • Introduce a cryptic NPC or supernatural sign
  • Use dreams, whispers, or symbolic objects
  • Present a mystery with no immediate solution
  • Create tension between what is known and what is felt
  • Push the PC toward a path of intuition, secrecy, and revelation

# 🧭 DM SUMMARY: THE THREE PATHS OUT OF MALKUTH
Use this table during prep:

| Path | Tarot | NPC Archetype | Instigating Force | Player Experience |
|------|--------|----------------|--------------------|-------------------|
| 1. The Fool
| The Wanderer | Chaos, chance, adventure | “My life just changed suddenly.” |
| 2. The Magician
| The Adept | Power, talent, potential | “I’m capable of more than I knew.” |
| 3. The High Priestess
| The Veiled One | Mystery, secrets, intuition | “Something hidden is calling me.” |

Each path leads to a different Sefirah—
but we don’t reveal that yet.

If you want, we can now:

  • Map each path to its next Sefirah
  • Build three different adventure arcs
  • Create NPC stat blocks for the Wanderer, Adept, and Veiled One
  • Turn this into a full campaign starter module

Which step do you want to take next, maestro of the Tree?

___________________________________________________________________
That's as far as I went with it, I just wanted to see what I would it would spit out. I find it very interesting that I've been starting my games by introducing each new player to three NPC unique to each player that is very like the characters described by the AI, right at the gate...session 0, first five minutes, at least 40 times now.

Why Kabbalah? C'mon look at it, it's a dungeon map! The paths, rooms, entities, puzzles and rewards are clearly defined, with a little bit of thought. Now in the 'white magic' sense you are meant to climb the tree of enlightenment, but there is a dark mirror side: the Qliphoth where all the nastiest of the dark and horrible lurk.

Anyway, that's one use of AI.
Oh but look... Kabbalah is the road map to AI:
Start at the diverse data of all material knowledge and end up at the singularity...dun dun dun duuuuun.
 
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I just wrapped up a 42 page campaign bible for a Changeling the Dreaming game. Got the overarching plot of my arcs established core NPCs and freeholds designed even made a new dauntain brand and banner house. It’s weird. I felt more creative than I have in years. It was fun getting to bounce ideas and snippets and thoughts into a cohesive whole. I wouldn’t say it’s writing so much as building with words.

It really makes me think that AI is ultimately a branch of New Media that we’ve only begun to tap into. And yes it does have controversy. But like… when photography came around people acting like it was garbage and that painting would be ruined. We still have a very strong painting tradition. And in grad school I quite literally had a colleague who told me I wasn’t a real photographer because I shot primarily digital (by a fellow grad student it was stupid and I didn’t take it to heart). It really makes me frame AI in a similar vein. I’m still parsing through it all though
 

Last night I prompted Copilot to give a plot development structure based on the Kabbalah (800-900 year old Jewish mysticism).

It laid out a whole thing but it went in order that the Sefirot are numbered instead of the order that one attains enlightment, so here is part two of the prompt:
Interesting that you started at the crown and descended into the world, where we humans start from a black abyss of chaos and ascend toward the crown of a higher purpose, calling, achievenment, expression of emotion, oneness with all things etc.

With that in mind let's reverse course. Start at Malkuth
A person's "Status quo" their home based etc.

There are 3 paths to take, each cooresponds ot a Tarot Card.
Define each of these according to their general interpretations as instigating factors or NPC characters that interact with the our Player Character (Malkuth)

Each path leads to a Different Sefirot but we'll Discuss those after we've seen the path forward from Malkuth.

In strictly clinical ready to publish D&D beginner DM instructable bulletpoints if you will maestro!



Below is the clean, DM‑ready, publishable section you asked for:
Malkuth as the Player Character’s Status Quo, followed by three branching Paths, each tied to a Tarot Major Arcana and expressed as instigating NPCs or events that push the character upward on the Tree.

No mysticism required for the players.
For the DM, it’s a hidden metaphysical engine.

# ⚔️ MALKUTH — “THE STATUS QUO
Definition for DM:

The character’s grounded, ordinary life before the adventure. Their village, trade, obligations, debts, relationships, and routines.

Use in Play:
Present Malkuth as a stable but imperfect world. The player should feel:
  • Safe, but limited
  • Known, but unfulfilled
  • Comfortable, but restless

This is the “before” picture the adventure will disrupt.

# 🔱 THE THREE PATHS OUT OF MALKUTH
Each path corresponds to a Tarot Major Arcana and is represented by an NPC or event that disrupts the character’s life and pushes them toward a higher Sefirah.

These are DM tools—you choose which one appears in the story.

# 🜁 PATH 1 — THE FOOL
### Tarot Meaning (DM Summary):
Beginnings, leaps of faith, naïveté, destiny unfolding without preparation.

### Instigating NPC/Event:
The Wanderer

A bright‑eyed traveler arrives in the PC’s home settlement.
  • Speaks of wonders beyond the horizon
  • Carries a strange item they don’t understand
  • Asks the PC for help with something trivial but urgent
  • Accidentally drags the PC into danger

### How This Disrupts Malkuth:
  • A sudden opportunity or crisis forces the PC to leave home
  • The PC makes a choice without full information
  • The world becomes larger and stranger than expected

### DM Bulletpoints:
  • Introduce a cheerful, chaotic NPC who means well but causes trouble
  • Present a problem that escalates quickly if ignored
  • Reward impulsive action or curiosity
  • Use humor, surprise, and serendipity
  • Push the PC toward a path of spontaneity and discovery

# 🜂 PATH 2 — THE MAGICIAN
### Tarot Meaning (DM Summary):
Skill, potential, hidden talent awakening, the will to act.

### Instigating NPC/Event:
The Adept

A mysterious figure recognizes something in the PC that others overlooked.
  • Offers training, knowledge, or a test
  • Reveals a latent ability or destiny
  • Provides a tool or technique that changes the PC’s self‑image
  • Challenges the PC to “prove” themselves

### How This Disrupts Malkuth:
  • The PC discovers they are capable of more than they believed
  • A mentor or rival pushes them to grow
  • The PC must choose whether to embrace power or remain ordinary

### DM Bulletpoints:
  • Introduce a mentor, rival, or recruiter with clear purpose
  • Present a skill‑based challenge or puzzle
  • Reveal a hidden talent, lineage, or magical spark
  • Offer a symbolic tool (weapon, spellbook, charm)
  • Push the PC toward a path of mastery and self‑actualization

# 🜄 PATH 3 — THE HIGH PRIESTESS
### Tarot Meaning (DM Summary):
Mystery, intuition, secrets, the unseen world calling.

### Instigating NPC/Event:
The Veiled One

A quiet, enigmatic presence enters the PC’s life.
  • Appears in dreams, visions, or omens
  • Knows something about the PC they never told anyone
  • Warns of a hidden danger or forgotten truth
  • Offers no clear answers—only riddles or symbols

### How This Disrupts Malkuth:
  • The PC begins to question reality or their place in it
  • Strange phenomena occur around them
  • A secret from their past resurfaces
  • The PC is drawn toward something ancient or forbidden

### DM Bulletpoints:
  • Introduce a cryptic NPC or supernatural sign
  • Use dreams, whispers, or symbolic objects
  • Present a mystery with no immediate solution
  • Create tension between what is known and what is felt
  • Push the PC toward a path of intuition, secrecy, and revelation

# 🧭 DM SUMMARY: THE THREE PATHS OUT OF MALKUTH
Use this table during prep:

| Path | Tarot | NPC Archetype | Instigating Force | Player Experience |
|------|--------|----------------|--------------------|-------------------|
| 1. The Fool
| The Wanderer | Chaos, chance, adventure | “My life just changed suddenly.” |
| 2. The Magician
| The Adept | Power, talent, potential | “I’m capable of more than I knew.” |
| 3. The High Priestess
| The Veiled One | Mystery, secrets, intuition | “Something hidden is calling me.” |

Each path leads to a different Sefirah—
but we don’t reveal that yet.

If you want, we can now:

  • Map each path to its next Sefirah
  • Build three different adventure arcs
  • Create NPC stat blocks for the Wanderer, Adept, and Veiled One
  • Turn this into a full campaign starter module

Which step do you want to take next, maestro of the Tree?

___________________________________________________________________
That's as far as I went with it, I just wanted to see what I would it would spit out. I find it very interesting that I've been starting my games by introducing each new player to three NPC unique to each player that is very like the characters described by the AI, right at the gate...session 0, first five minutes, at least 40 times now.

Why Kabbalah? C'mon look at it, it's a dungeon map! The paths, rooms, entities, puzzles and rewards are clearly defined, with a little bit of thought. Now in the 'white magic' sense you are meant to climb the tree of enlightenment, but there is a dark mirror side: the Qliphoth where all the nastiest of the dark and horrible lurk.

Anyway, that's one use of AI.
Oh but look... Kabbalah is the road map to AI:
Start at the diverse data of all material knowledge and end up at the singularity...dun dun dun duuuuun.
That’s funny. I was just talking to my rabbi about the parallels with AI and the golem
 

I'm not using AI at all and don't plan to.

I do have one game I play in- which is on an extended hiatus and may never resume- where the dm uses it for everything. I'm not a fan and that's not how the game started, but I'm willing to go along with it to play with my friends. But I don't like how much slop comes out. The best thing is that the dm gets some ok pictures of things and makes decent AI songs about our adventures, but when I say "the best thing", I mean it's- and no offense to fans of them- it's all Nickelback quality. It's basically C- to B- at best. And I strongly feel that the cost (in terms of water use and other environmental effects) outweighs the benefits by, like, orders or magnitude.

I wish he'd stop, but he's enthusiastic about it. I wish he'd go back to his pre-AI dming habits and style. But after some health issues, he has not run a game in probably a year and a half, so....
 


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