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How bad does the bard suck?

How bad do bards suck?

  • Bards are, in fact, the most powerful class!

    Votes: 11 2.6%
  • Bards don’t suck, people don’t play them right

    Votes: 157 36.9%
  • Bards aren’t so bad

    Votes: 156 36.6%
  • Bards suck

    Votes: 46 10.8%
  • Bards suck so bad they cause a sucking sound on PHB pgs 26-30

    Votes: 42 9.9%
  • I don't have an opinion, or I choose to keep it to myself

    Votes: 14 3.3%

  • Poll closed .
Retreater said:
Maybe, by your definition, I shouldn't be DMing.

I don't know you I'm not going to say you shouldn't. I am saying and have for years that there are DMs out there that should not be DMing. DMing is not an easy thing to do and not everyone can do it.

There are no rules guidelines about how to set bardic knowledge DCs. There should be examples and a better defined system in place. How much information do you give out based on a DC 15 knowledge check and a DC 20?

There are guidelines, a chart actually. A 15 they learn common stuff, a 20 they can get uncommon info. Now if a DM thinks to himself "I have no idea if this info is common or not" then the DM has a problem. I agree the game doesn't tell you exactly what pieces of info are what type of rarity. The game should not be expected to do everything for the DM either.
 

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Retreater said:
Mithril chainmail is around 4,150 gp and mithril full plate is 10,500 gp. That's a lot of change to drop for your armor. We have a house rule (and I've seen it in several groups I've played in) that you can't own a single item worth more than 1/2 of your character's total wealth. That would mean that for a bard to afford mithril full plate he would have to be up in the mid levels. Even if you don't use this rule, your bard is going to be very limited by spending all of his starting wealth on a suit of armor.

Your "house rule" is a guideline in the DMG stating that, when creating a character above 1st level, with commensurate wealth, you can't buy for your character any item that costs more than half his total wealth.

You say a cleric's Bless is better than Inspire Courage. Well, it is. But the bard has more skills and better Reflex save than a cleric.

Arcanists have better blasting spells? Well, a bard has healing spells.

A fighter is better at combat? A Bard is a better sneak.

A rogue has sneak attack? A bard has Invisibility.

As for Bardic Knowledge, the examples are there. The DM just has to think "is this known to a lot of people?". If the answer is "Yes", the DC is 10. So if in your game a kobold is a relatively common creature and the trouble they cause is widely known, then the bard has an easy time knowing stuff about kobolds. Odds are, a bard knows the legends of Kurtulmak trying to trick Garl Glittergold quite Well. From there, the bard player can extrapolate that kobolds are trappers and have a feud with gnomes.

And when I said "access to Artifact powers", it's, of course, the knowledge of what they do. Artifacts don't necessarily mean "uber-powerful magic items", just "items that play a part in legends". A dancing sword that belonged to a well-known warlord should be easy for a bard to know about (including its alleged whereabouts).
 
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Retreater said:
Mithril chainmail is around 4,150 gp and mithril full plate is 10,500 gp. That's a lot of change to drop for your armor. We have a house rule (and I've seen it in several groups I've played in) that you can't own a single item worth more than 1/2 of your character's total wealth. That would mean that for a bard to afford mithril full plate he would have to be up in the mid levels. Even if you don't use this rule, your bard is going to be very limited by spending all of his starting wealth on a suit of armor.

Just as limited as anyone else in the party. Sure, the wizards won't be worrying as much about armor as the fighter, but what the party spends thier gold on is their business. If Mithral is out of the Bard's budget it likely is out of everyone elses budget as well. The Bard is in no better or worse position that the rest of the party in this aspect

Retreater said:
Okay. I thought we were discussing the Rules as Written, which don't include all of the strange new abilities from the Complete books. Since I have none of the class books, I can't comment on the changes made to the bard.

They are Rules as Written though not Core. Printed by WotC. I don't think Core was ever specified in this argument.. But... anyway... onwards...


Retreater said:
Except things like attack rolls, damage rolls, spells, saves, hit points. All of these are things that aren't really dependant on DM fiat. I'd rather not trust the DM and trust in the abilities of my character.

I've seen lots of houserules on how hit points get rolled so I think that needs to be removed from the list. You place your trust in the DM every time you sit down to game. You trust them that they are following the rules (official or house), have at least working knowledge of the rules and that the DM isn't out to purposely get a TPK because they had a bad week. If you have questions or concerns about a certain aspect of the game talk to the DM. If you simply don't trust the DM then you need to find a new DM.

Retreater said:
It requires singing to keep the song going, meaning you can't do anything else with a somatic component or command word. So that limits you to fighting. If you take a hit, you have to roll a Concentration check to keep it alive.

If you don't want to do melee then pull out a bow. Change position to better assist the other party members. Move to a location so you have easy access to other party members to either buff or heal them when they need it in a couple of rounds. Move into flanking to help the rogue because the fighter is currently busy.

There is a lot of stuff you can do that doesn't require you stop singing. When it becomes time to cast a spell or otherwise break off the song the effect lasts for an additional five rounds. Plenty of time to do stuff other than sing. Then you can pick it up again. Once you get to... say... level 5 or 6 you shouldn't be that concerned about dropping a couple of Music uses per fight. Many fight won't even last long enough to require a second use.

Retreater said:
And big deal about that +1 to damage. It hardly justifies the bard class.
Tell that to my fellow players. That's +1 damage per successful attack. Let's assume a four person party. Average size. If everyone lands one attack that is an additional four damage per round. If the wizard has enough spells to not do a regular attack during the fight than the fighter likely has multiple attacks so I will stick with four attacks per round.

Four damage per round. Not a heck of a lot. Over five rounds that can be twenty damage. That can be anywhere from a decent sized mook at mid levels to a big bad at lower levels.

That isn't even taking into account the bonus to hit the Music provides. A simple +1 isn't much. But that is like having your d20 roll be one higher. That is almost like making your attacks be 5% more likely to hit (there is a real mathimatical breakdown around here somewhere but I don't recall what it is). Over five rounds of four PCs that is like saying one of those hits was because of the Bard. So he can take credit for that roll of 15 hitting when the PC normally needed to roll a 16.

It only gets better with more uses of the music and higher bonuses.

Retreater said:
I'd rather be a rogue and flanking about every round dealing +1d6 at first level, usable unlimited times per day.
Except for Undead, Constructs, Fortification Armor, Oozes, pure Rogue bad guys when you multiclassed and any of the other bad guys that are immune to Sneak Attacks and Criticals. I'll take my +1/+1 that won't work when silence is in effect oppsed to to that list.

Retreater said:
And the bard doesn't have the strength score of the fighter, because he's been beefing up his useless Charisma score.
The Wizard doesn't have the STR score of the fighter so is he useless? Is the Rogue useless because of his low STR score?

There should be more incentive to use CHA - I agree. I'd love to have a couple more benefits from my Bard's highest stat. Social situations will let the CHA character shine and there are feats in the non-core WotC books that help the people that have a high CHA. It may not be as flashy as STR or DEX but that doesn't mean it is "useless".
 

Hello, Charisma is giving the Bard extra spells and making Fascinate and Suggestion harder to resist as well as having good effects with its spells and synergizing skill list. Its not "useless" at all.
And the sneak attacking is great and all but what if you meet any of the numerous creatures that are immune to Sneak Attack? The bard's stuff isn't nearly as situational, his +X/+X is always going to be a boon. You're facing down a max diced Elite Shadow Belker... no Sneak attack. You're fighting the Boneclaw Blackguard in his infected crypt...oops. You've been sent to take down a particularily nasty Tendriculous that has been ravaging the country side...The rogue is up crap creek sans paddle.
And when the Rogue is sitting down doing jack squat against that Golem and the Bard gives everyone +6 to attacks and damage and throws out a Haste you tell me what has more use?
 
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Bless is better than Inspire Courage?????? I don't get that.

And the +1 to damage? IME horribly good especially for TWF dudes and archers. And not only at low levels.

5 rounds after you stop singing has IMC always been long enough for the battle and we had long battles.

About the armors. Certainly Celestial chainmail is expensive, but you CAN use it and cast spells. It's a nice option and the bard is all about having many many options.

Melee bards: Yes, they do exist. Using polearms, tumble or simply a high con mod to survive. Did you never see such a build? Usually multiclassed.
 


Wow... 6 + years into 3.x and this question is STILL coming up?

All the bard fans and bard haters should meet in a colosseum and just have at it. Whichever side wins will determine the future of the class.
 

Yes, bards suck for the 4,376,219th time! The answer has not changed. If you incorporate certain supplements into the game, they don't suck quite as bad.
 


They Suck...

...in the dungeon, the delve, the mines, pretty much in the wilds and just about anywhere else.

However, if you have the good sense of never leaving town, or better yet, never stepping out the door of the inn where the hackneyed cliché party assembled and where you might have joined a non bard-viable adventure, you will do great...

Better yet, if you hurry to become an NPC and organize worldwide (well, anywhere civilized, really) tours of Swords & Tulips (no guns of any sort in our campaign) or Scales & Bellows, you will become even mroe famous, and will get fabulously richer than any of these loser adventurer-types, but will still suck!

Brilliant performance !

Keep flaunting that flute and luting that lute, Mr, Tambourine Man...

Suck !
 
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