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How bad does the bard suck?

How bad do bards suck?

  • Bards are, in fact, the most powerful class!

    Votes: 11 2.6%
  • Bards don’t suck, people don’t play them right

    Votes: 157 36.9%
  • Bards aren’t so bad

    Votes: 156 36.6%
  • Bards suck

    Votes: 46 10.8%
  • Bards suck so bad they cause a sucking sound on PHB pgs 26-30

    Votes: 42 9.9%
  • I don't have an opinion, or I choose to keep it to myself

    Votes: 14 3.3%

  • Poll closed .
XO said:
...in the dungeon, the delve, the mines, pretty much in the wilds and just about anywhere else.

However, if you have the good sense of never leaving town, or better yet, never stepping out the door of the inn where the hackneyed cliché party assembled and where you might have joined a non bard-viable adventure, you will do great...

Better yet, if you hurry to become an NPC and organize worldwide (well, anywhere civilized, really) tours of Swords & Tulips (no guns of any sort in our campaign) or Scales & Bellows, you will become even mroe famous, and will get fabulously richer than any of these loser adventurer-types, but will still suck!

Brilliant performance !

Keep flaunting that flute and luting that lute, Mr, Tambourine Man...

Suck !

Navy blue on black background sucks. ;)

-- N
 

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As lots of people have pointed out, bards get better the larger your party - buffing everyone for (up to) +5 attack and damage is really powerful in larger parties. Also, buffs like greater invisibility, heroism and displacement are incredibly powerful on the right targets. However, there's a big difference between being powerful and feeling powerful. Much of the effect you'll have on the party will be expressed through the other players - the fighter hits harder, takes less damage, can stay in the fight longer thanks to your healing spells... but those all make HIM better, not you.

In smaller groups, the bard's a pretty poor class compared to the others on offer. There're only a few niches that need to be covered in a group - healing, protection from attackers, damage, and trap bypassing. A standard cleric is a far better healer, is far better at taking damage and keeping the rest of the group safe, and has a number of spells that either directly damage the enemy or make them into melee monsters. Plus, since the bard lacks the all-important "trap-finding" class feature, it can't take a rogues niche.

All that said, I do like bards, because you've always got a lot of options in combat and out of combat. You're very versatile, so you can contribute to most situations - it's just a pity that in most situations there's always someone better equipped to deal with them around.

As anecdotal evidence, every time a player I don't know has played a bard, the character has been really useless. At the lower levels where these kinds of pickup games tend to be played, they often build their bard to be the best spell-caster possible, to the point of weakening them in other areas bards have to be able to cover, like melee. Too many people play bards like wizards in a chain shirt, they're not like that. You don't just have one area you're good at and that's it - that's both the strength and weakness of the class. You have to cover as much as possible or yes, you do suck.
 

DungeonmasterCal said:
All the bard fans and bard haters should meet in a colosseum and just have at it.
Judging from the original poster's behavior, the bard haters would appear on the sand in the colosseum, shout, "They suck!", and then retire before they could be called to answer the rebuttals offered them.

That, or as XO has exemplified, resort to flowery prose sounding the conclusion without offering any premises whatsoever.

And navy on black really is quite tasteless from a fashion point of view.
 

As long as we're discussing it, is there a way to turn the background off on this site? It really interferes with my reading.
 

Gort said:
As long as we're discussing it, is there a way to turn the background off on this site? It really interferes with my reading.
Scroll down to the bottom of this page. On the left hand side you will see a drop-down menu which likely says, "Default".

The options are:
Default, which you see here.
Light, which is a slate background with black lettering.
Stealth, which is black and white and helpful for office-time browsing.
Player's Handbook, which it somewhat resembles.
 


Nifft said:
The Duskblade gets flashy spells. He's not as good as a Wizard, but he does get some spotlight.

The Beguiler is really quite good at being an enchanter -- some would say he's better than an actual Enchanter. His shtick isn't as flashy, but he can lay down some OMFGPWND when push comes to thwack. (Or so I've heard.) :)

Bards? They can buff the party. Not much spotlight. So, how could we fix that?

1/ Highlight the unique Bard spells. Glibness should have a lot of applications, especially if the court system uses magic items to invoke zone of truth and the like, but does not employ actual spellcasters who can recognize spellcasting.

2/ Bardic Lore. Who uses this, and how do you use it well?

Cheers, -- N
Good point(s). ;)
 

DungeonmasterCal said:
Wow... 6 + years into 3.x and this question is STILL coming up?

All the bard fans and bard haters should meet in a colosseum and just have at it. Whichever side wins will determine the future of the class.
We can beat each other with lutes! :p
 


I don't think bards are the *most* powerful class, but of the core classes I'd put them 4th or 5th, competing for a slot with sorcerers and beaten by druids, clerics and wizards, in that order. Barbarians and rogues can maybe compete, but paladins, monks, fighters and rangers don't have a patch on them.

Group buffs are just stupidly powerful, and while bard spell progression is poor, their actual spell list is one of the best in the game.

Most people seem to want bards to be either jacks-of-all-trades (they aren't - their spells have a very specific role and are not general utility, and they can't fight worth a hill of beans) or social skill masters (they're no better than rogues or clerics, except while singing). They're not. They're buff and bluff specialists, with the buff coming from their songs and the bluff from their spells.

EDIT: To use an NBA analogy, bards are like Andre Miller (or, more iconically, John Stockton) - pure point guards who make their teammates look vastly better than they are, while not getting much, if any, spotlight. Which means, apparently, that you can trade an overrated Fighter/Rogue of the same level for a Bard, two 1st level prospects with 32-point point buy, and the gear of a retiring high level character. :( Maybe bards are the best class after all...
 
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