Shadeydm said:How bad do bards suck seems like a really loaded question.
Fortunately, they suck hard enough and long enough that the load in question won't remain locked up for long.
Shadeydm said:How bad do bards suck seems like a really loaded question.
Sejs said:And no evidence seems to be able to sway him from his position. Like Darklone said, it really does feel like being trolled.
It was on my wishlist, sadly that bard/bbn/rog died a little bit too early for 3rd level spells.Sejs said:Ya know what I miss the most from the 3.0 bard? Bestow Curse. Man I loved singing curses at people.
Thanee said:Bards are definitely the best at being bards.
Bye
Thanee
pawsplay said:I played a bard (under 3.0, without armored casting) who did duty as a healer, a negotiator, and a front line fighter. He landed the killing blow on an adult blue dragon. I think people are prejudiced against bards because you don't see "big numbers". Instead, you get a +1 here, a +3 there, a decent armored class, some buffs, a couple of handy offensive spells, etc. A good bard is synergistic.
Vraille Darkfang said:I usually (lately( run for large groups (6-8 players).
I cringe when someone decides to play a bard.
I know my job just got a whole lot harder.
The bard is really great at making everyone else better at what they do best.
The Bard can also fill it for about any other class (some combat, some healing, some thievery, some spellcasting).
The Bard can about do it all. It just can't do it as good as the core class can.
I've found that in larger groups, Bards are an exceptionally powerful class.
As long as they are helping to carry the load, as opposed to toting the whole darned thing, they can really shine.
I think of the bard as the best 4+ Class I've seen (CW of 1 Fighter, 1 Healer, 1 Spellcaster, 1 Skill Monkey-Rogue). After you have the 4 down, Bard just makes everyone else better, and fills in wherever needed.
Plus, I give a lot of Background Info away with Bardic Lore that can come back to aid the party later (if they pay attention the first time).
frankthedm said:Bards are a fine class for many things except going into the dungeon with a small party. If they lure a group [or a mob] of commoners to go along with the party the bard's worth increases since they provide damage soaking and cheap trap detection. Most groups ain't cool wth that though...
Bards can work, but suffer from not being focused in any one area. Something monks suffer from as well. Fighters slightly less so since stronger feats with high requirements are now more available.
Ryltar said:A player in my Planescape campaign is currently enjoying a tiefling bard 11. Not even trying to minmax everything, he is the AC powerhouse of the party, reaching into the high 30s with Alter Self (so he doesn't get hit too often). His skill selection and spells allow him to contribute to the party effort, and the +3/+3 bard song is just a killer in combat. *shrug* Honestly, I don't think the bard is too weak by any means. It's just not a class for everyone, since you have to be content with being a jack-of-all-trades, but one who can at least try to to everything. Most people I game with prefer a character that excels in one regard.
dougmander said:I say, Not so Bad. They are jacks-of-all-trades: decent attack bonus, decent spellcasting, decent hit points, lots of skill points. Definitely don't suck, but take some finesse to play to their full potential. I could see how they might be unsatisfying to play for a player who needs his PC to be best at one thing, rather than second or third best at everything.
Darklone said:Unless these players (like me) notice that with a bard who supports the other specialists they can shine 5 times per evening, not only once![]()
Arashi Ravenblade said:I said Bards dont suck they, people dont play them right. Though to be honest they are the worst class in the game, but in the right hands could be very good. Too bad in my group the only people who like playing bards are in fact crappy players in the descisions they make.
Fishbone said:Inspirational Boost+Masterwork War Drums+Elation+Song of The Heart+Battle Rattle=The guys playing the 3/4 Base Classes high fiving you a lot.
Melodic Casting and DC bumping magical instruments also means your Suggestions will be rocking the house with DCs approaching the 30s very quickly. They've got tons of good buffing and defensive spells and with things like Sound Burst, Cacaphonic Burst, Fanfare, Wail of Doom, Shout/Greater Shout, they've got plenty of good blasting spells, too in their careers. Seriously, whats the problem here? I'd take a Bard over a Rogue any day, and rogues are regarded by many as one of the most balanced classes in the game.
Cavebear said:In a historical campaign, the bard class could be used not only for entertainers but also politicians, priests, teachers, historians, military officers, lawyers, rebel/cult leaders--lots of professions could easily be represented by low-level bards, and bards could be quite successful in many professions.
A high level bard can be a good nemesis character for the party, blackening the party's reputation when they are not around, popular and untouchable in public, and capable of influencing the other NPC's to oppose the party. The party may not even immediately realise who is opposing them!
Bards also make good colour characters.
All in all, a useful class for any creative DM.
Klaus said:It's not like anyone's dissing Henry V for using his Perform (oratory) skill to Inspire Greatness in St. Crispin's Day...
"Bardic Music" need not be music.
Lodow MoBo said:Bards are very late in being fun to play in combat. This is one reason why they are a hard class to play. Now on the reverse they are great out of combat, even early on. They are amazing at 9th level and on.
I had one of the most enjoyable games with a bard. I played the bard because it was the weakest class. It was a very enlightening experience.
Cabral said:Last time I remember you bringing up the topic, you also had a seperate "hatemongering" post discussing how bards suck. IIRC, then, like now, the majority of voters disagreed with you. Are you going to keep renewing the issue until your opponents ignore you and you can get a poll with the answer you want?
All I see is someone who bashes bards and exalts their suckage from on high.
As Crothian mentioned, you have contradicted yourself.
You mean like Eagle's Splendor? It adds +2 to any Bluff, Gather Information, and Diplomacy checks. Other complimentory spells include Charm Person/Monster, Comprehend Languages, Disguise Self/Alter Self (Elf attempting Diplomacy with an Orc? No problem), Detect Thoughts, Enthrall, Hold Person (1 round/lvl or less; talk fast, Suggestion, Tongues (Oh, you don't speak the language of the creature you're trying to bluff? No problem.).
The bard is great as he is. He is not a one-character army. He can't mass heal and throw 12 fireballs per day and I hope he never can. Keep your hatemongering to yourself, please.
CRGreathouse said:My campaign is medium roleplay-heavy and very strong in Knowledge skills*, and yet we still find the bad weak. I made some changes to the bard to make it stronger in combat (modeled after the skalds), giving it 3.0 skills but fighter base attack, and now it's sometimes played -- but perhaps still weak. Certainly our strongest characters have been other than bards (usually clerics, fighters, paladins, wizards, or druids).
We'd rather give up a healer, provided someone can at least use wands after combat, that to give up a wizard with Knowledges. Many players have taken Skill Focus (Knowledge (blah)).
Crothian said:Just another one of his trollish posts
Thurbane said:IMHO, Bards don't suck at all. Even in a "worst case" type campaign (no social interraction with NPCs, most foes are Undead or Constructs), the Bard can still be a great utility character.
Spells like Haste, Cure Wounds etc. are always useful; morale bonuses to allied creatures always appreciated; UMD as a class skill means you can pick up and use a wide array of wands (fireball etc.); and a decent selection of weapons, armor and shields allow him to be a good ranged attacker and a fair second rank fighter...
...now, in a campaign that features social interraction with NPCs, and foes that are vulnerable to spells like Charm, Suggestion, Tasha's Hideous Laughter etc. a Bard will positively shine.
I truly don't get the whole "Bards suck" line of reasoning - I can only out it down to tank/blaster syndrome - where a characters' worth is measured solely on their individual damage output per round...
Nifft said:I think it boils down to: Bards are not first rate at anything. Fewer skills than a Rogue (and no Sneak Attack dice), low hit points, lower level spells (thus lower save DCs), no unique shtick except Bardic Lore (which is a passive, DM-plot ability) and Bardic Music (which helps everyone else more than you).
Basically, it's not a spotlight hog. Which is amusing, since it's a performer.
Cheers, -- N
Felix said:Firebeetle,
Not that you owe me anything, but would you care to respond to some of these rebuttals? Surely if you hold the opinion that you do, it is well founded, thought out, and can withstand the rigors of having other people disagree with it.
TheAuldGrump said:Same answer as always - Bards do not suck. (Why keep asking the question when it keeps getting the same answer?)
They are, in my estimation, the best fifth character.
The Auld Grump, who typically runs six player games....
Thurbane said:True, but the same could be said of many other classes - The Duskblade isn't as good at fighting as the Fighter, and not as good at spells as a Wizard; the Beguiler isn't as good at (skill based) stealth/subterfuge as a Rogue, and not as good at spellcasting as a Sorcerer.
Yet I rarely see these classes get the bashing that the poor old Bard does.
I guess I just see versatility where others see lack of focus...![]()
The 'king talker' thing again. Bard has the skill points to be king talker without sacrificing his expexted abilities in other areas. A bard focuses on charisma naturally - it's what fuels their spellcasting. A rogue focuses primarily on dex and int. If the rogue wants to keep up with the Joneses, he's diverting his efforts from elsewhere. A bard already has the inclination to shine socially, a rogue who does so does it at the potential sacrifice of his other, uniquely rogue areas of focus (locks, traps, etc).Firebeetle said:Sadly NOT true. Bards are great for Diplomacy, Bluff, and Perform right? Everybody says so.
WRONG! If I want a Diplomat I’m much better off with the Rogue, who has the same skills and more points to spend on them. I have a “Patron Saint of Liars” player in my Eberron campaign with an incredible Bluff. He never even considered Bard, we went straight for Rogue/Sorcerer. He has a higher Bluff than the bard could ever obtain.
Bless and Bardic Music arn't even in the same ballpark other than at 1st level, particularly when feats start coming into the picture. A cleric tossing around Bless, Prayer, and Holy Aura pales in comparison to a bard with Song of the Heart using Inspire Courage, Inspire Greatness, Inspire Heroics, and Ironskin Chant.Bards are supporters, right? Clerics do that way better. Sure, Bless doesn’t add damage bonuses, but it can be cast many more times and lasts much longer without being maintained.
One of the few areas we agree upon is how rarely implemented Bardic Knowledge is. As for scrying, sorry. Both classes get access to the spell at 7th level. The skill point demand on both classes is equally spread. Wizards have 2+ but need Concentration and Spellcraft to do their jobs. Bards have 6+ but generally need social skills. 6 of one, half dozen of the other.Bards are great at knowing all sorts of things, right? Wizard is better, they get less skill points, but have fewer skill demands upon them. Wizards also get quicker access to scrying magics while we get the vague and underused or misused “Bardic Knowledge”
Inspire Heroics grants dodge AC, but comes to the table late. Other than (Blur, Mirror Image) that (Cat's Grace) I guess (Blink, Haste) bards really (Displacement, Greater Invis) don't have a way to keep from being hit.If your bard is an AC powerhouse, it’s not because he’s a bard. It’s because of some other boost. Bards have no AC boosting abilities.
If they devote themselves to trying to be the bard.I’d like to excel at being a bard. I’d like to be able to use Bluff and Diplomacy better than anyone else, but Rogue, Sorcerer, and Psion can all beat me easily.
At about the same time, actually - charm monster/confusion at 7th for both, dominate person at 9th/10th. And they can NEVER match a bard's save DC against fascinate/suggestion.I’d like to cast mind-control magics better than someone else, but wizards and sorcerers get those spells before I ever do,
Except that with your inspires, that also effect you btw, you can indeed. A bard is as durable as a rogue in melee unaugmented, when singing about as durable as a fighter.I’d like to be able to pick up a rapier and kick some butt, but doing so with my lousy BAB and hit points is suicide!
Yes. Decent. Middle of the road all across the board. More BAB and HD than a wizard or sorc, more spellcasting than a rogue, more skills than a fighter.Are we talking about the same class? My d6 hit die is DECENT?! It’s obscene is what it is, total disregard for the bard’s historical and literary fighting ability. My attack bonus is DECENT?! It’s absolutely pitiful! DECENT SPELLCASTING?! Now that is a joke. I have s substandard ability and a hand-me-down list of spells that aren’t even mine.
What makes you think your buffs don't work on yourself?Again, I’ll repeat. I just want bards to be the best at being bards. We get buffs for everybody except ourselves.
Round about the same time, actually. And would you care to explain how a rogue's 3/4 BAB is somehow better than a bard's 3/4 BAB? Is one somehow more 3/4 than the other?All these spells you refer to I cannot access until well after my wizard and sorcerer counterparts can. If you’re going to compare Bards to Rogues remember that rogues get the same hit die, better BAB (they’re thieves, we are fighters, why??),
Yeah, fascinate 'em before they realize you're presenting a threat. Walk up to some guards solo and apparently unarmed, pretending to be lost or confused - they don't think you're a threat, don't instantly go defensive. Walk up to some guards in the middle of a cloud of hooligans hooting and waving swords - they get all antsy and call for reinforcements. Damndest thing.Tell me about it. You have to get improved initiative just so you have a chance to fascinate you opponent before the real combat begins. Did you have any further enlightenment?