How Balanced is Dragon/Dungeon Material

Am I the only one that thinks Martial Power is more OP then Dragon?

No you're not. Actually, I think it's the combination of PHB, AV, and MP, that's the problem. But removing a few things like double weapons, Battlerager, and Brash Strike solves most problems. Giving Dwarves and Eladrin access to only simple and martial weapons with their racial feats would be another step in the right direction (like Goliaths), so as not to front load their abilities with a two-for-one feat, but that's not quite so bad when you remove double weapons, battlerager, and brash strike.
 

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I don't mind the more specific feats from Dragon as much as I would in 3E because of retraining. If there is a good undead hunting feats and I am in the middle of an undead hunting campaign arc, I can pick it up and retrain it later on when it is not as useful.

What I don't like is that Dragon has introduced several new options without codifying them properly. I think that the different weapon style and mastery feats, the at-will modifying feats etc should have more specific descriptors so it is easier to list them. Plus we already have so many feats (and an increasing feat tax from bad math) that I don't get to use as many feats as I'd like to.
 

I'm actually glad I'm not on DDI, because what I've heard about much of the Dragon stuff is just off-the-wall crazy. Not overpowered, necessarily, but definitely stuff that's out-there and more and more separate subsystems that seem at-odds with the books and introduce more rules-lawyering loopholes. Of course, I've decided against buying into "Power Source" Power books, too, so I don't know if Dragon is worse than that.
 

All the books are relatively balanced, except just a couple things each that can break the game wide open. All you have to do is keep an eye out for those things and rein them in. Same goes for Dragon.
 

I'd rather that niche stuff appeared in Dragon than in a core source. And, I mean, there's a couple truly wacky things - like Infernal Warlords, but there's also some pretty standard stuff like Far Realms based Warlock powers and Illusion Wizard powers.
 

No you're not. Actually, I think it's the combination of PHB, AV, and MP, that's the problem. But removing a few things like double weapons, Battlerager, and Brash Strike solves most problems. Giving Dwarves and Eladrin access to only simple and martial weapons with their racial feats would be another step in the right direction (like Goliaths), so as not to front load their abilities with a two-for-one feat, but that's not quite so bad when you remove double weapons, battlerager, and brash strike.

What's "brash strike"? Are you referring to the Warlord at-will Brash Assault? Remember that with Brash Assault, it is the target's choice whether to take the extra attack, so if the monsters always decline this option then Brash Assault is effectively equivalent to a melee basic attack.
 

I'd rather that niche stuff appeared in Dragon than in a core source. And, I mean, there's a couple truly wacky things - like Infernal Warlords, but there's also some pretty standard stuff like Far Realms based Warlock powers and Illusion Wizard powers.

I wish that all the race-class specific stuff had stayed in dragon and some of the more general dragon articles been in martial power.
 

What's "brash strike"? Are you referring to the Warlord at-will Brash Assault? Remember that with Brash Assault, it is the target's choice whether to take the extra attack, so if the monsters always decline this option then Brash Assault is effectively equivalent to a melee basic attack.

No Brash Assault is a pretty poorly designed power, but it's certainly not broken.

Brash Strike is the Fighter at will that's Strength+2 attack, and does 1[W]+Strength+Constitution damage with axes, hammers, and maces, with the minor draw back you give combat advantage to the target. Crazy damage for a battlerager; can get up to something like +9 vs AC 1d12+12 damage at level 1. And dead targets don't benefit from combat advantage.

Makes the barbarian jealous. The best a barbarian can manage is +8 vs AC 1d10+1d8+7 or +7 vs AC 1d12+1d8+7, and they're supposed to be strikers.
 

I'm actually glad I'm not on DDI, because what I've heard about much of the Dragon stuff is just off-the-wall crazy. Not overpowered, necessarily, but definitely stuff that's out-there and more and more separate subsystems that seem at-odds with the books and introduce more rules-lawyering loopholes. Of course, I've decided against buying into "Power Source" Power books, too, so I don't know if Dragon is worse than that.

Actually, if you have the full character builder from DDI, you can set up your campaign... and disallow anything you want... individual feats, whole books, individual magazines, races, powers, classes, etc. Then email those settings to your players, and those options disappear.

Pretty nifty.

PS
 

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