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johnsemlak said:
Will the FL modules we linked in any way?

Not to my knowledge, although Shoe has mentioned that one of the Drow maps links with the Dungeon map and then links to a Hellspike Prison map to make a larger area.

I was more remarking that each of the four parts of the FL adventures can be used separately, forming building blocks for other adventures.

Cheers!
 

Well, I commend you all for trying out new ideas. That's a very positive thing.

But let me say that there's no way I'd lay out money for any of it. I, for one, just want good stories. Good doesn't mean linear, but it does mean "with a strong and interesting plot." I don't want to buy boxes with pencils, blank pads or CD's in them. What a horrid waste of money for something I could buy at Office Depot for a tenth of the price. I'd much rather spend the money on another good module, just plain old paper, ink and creativity.

And I'd much rather have a story then a complete setting. I won't buy a setting. I have a setting. I need stories to put in it. Bottom line is: No stories, no game.
 

Tarondor, I can appreciate your honesty, but, really, it appears you are in the minority. Considering what you are talking about is the stock standard of modules for the past twenty years (with varying degrees of success) and everyone agrees that modules are a collossal waste of time to publish, I'm thinking that without trying a different format or new things, we're not going to see an awful lot of modules being print published.

Maybe PDF will be the way modules will come in the future.
 

Hussar said:
Maybe PDF will be the way modules will come in the future.

Adventures are already available in PDF and, just like in print, they don't sell well.

I can't forsee a day in the future when _any_ d20 fantasy adventure will be as successfull, and profitable, as a sourcebook.
 

Hussar said:
everyone agrees that modules are a collossal waste of time to publish

Rubbish. Necromancer Games, Goodman Games and several other companies do *not* think adventures are a colossal waste of time to publish.

Adventures *also* can make money. The trick is that they rarely make as much money as a sourcebook.

I can't forsee a day in the future when _any_ d20 fantasy adventure will be as successfull, and profitable, as a sourcebook.

I can. All it needs are a lot of people who are totally glutted on sourcebooks. :)

Cheers!
 

Boxed set - props version

I'm surprised no one has mentioned this idea before:

How about a boxed set module that includes a dozen really cool and well-crafted props for use in the adventure?

I'm really into props to make the game come alive, and not just bland props, but ones that actually do something (maps with secret markings visible only under certain kinds of light, two halves of a key that only fit together a certain way, a book with stuff hidden in the binding that players don't find unless they look, pieces of a broken amulet each with a different part of a message...)

In my last campaign, making the props was very time-consuming, so I would definitely consider buying a boxed set that came with clever integrated props.

ironregime
 

MerricB said:
I can. All it needs are a lot of people who are totally glutted on sourcebooks. :)

If everyone was playing in the same setting with the same basic campaign assumptions then I could see it working. As it is, every campaign is unique and many, many DMs would rather just write their own module than try to adapt something to fit their exact needs.

This is one of the larger weaknesses of multiple settings and play styles.
 

ironregime said:
I'm surprised no one has mentioned this idea before:

How about a boxed set module that includes a dozen really cool and well-crafted props for use in the adventure?

I'm really into props to make the game come alive, and not just bland props, but ones that actually do something (maps with secret markings visible only under certain kinds of light, two halves of a key that only fit together a certain way, a book with stuff hidden in the binding that players don't find unless they look, pieces of a broken amulet each with a different part of a message...)

In my last campaign, making the props was very time-consuming, so I would definitely consider buying a boxed set that came with clever integrated props.

ironregime
Shhh. This is exactly something I have considered/planned on doing for some time now. The way I see it. Obviously, WotC could do something very cool for the mass market. I cannot. I can't manufacture 10,000 or even 1,000 gewgaws, knick-knacks, and doo-dads. So, I am working on something that I can do, say, 20 of and release it as a "prestige" item, like John Wick did with his recent Thirty.
 

Justin D. Jacobson said:
Shhh. ... I am working on something that I can do, say, 20 of and release it as a "prestige" item...
Yeah, actually I thought twice before posting the idea myself, since I actually like making cool props and could probably sell them or put 'em on eBay. But then I figured, bah, just another hair-brained scheme I'd never get off the ground. I've got enough of THOSE lying around.

However, if you want my services in making the props, let me know. I've got some other nifty ideas I *haven't* shared with Enworld... ;-)

ironregime
 

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