Dr_Rictus
First Post
Woas said:More realisticly, I think modules should be full of new content and rules. If all a module does is pick a dozen or so monsters straight out of the Monster Manual and string a simple plot between the encounters, I don't really need those. I can do that quick enough already in my busy life. Instead, have the modules take the fore-front of introducing new spells, monsters, races, magic items, &c. Those would be fun.
I disagree. Lots of modules do include new spells, monsters, races, and such, and I find them almost universally uninteresting, unnecessary additions whose role in the module could have been equally well served by something previously existing.
Okay, except for spells. New spells are interesting. But, sadly, I've found the ones I've seen in modules to usually not be good.