How can this be right?

Darklone said:
Minotaurs with 5 level fighter? CR9? Huhm... wow. That means my puny Minotaur with 4 charlevels of barbarian is CR 8 and I'm playing in a group of 12th level chars.

CR is not equal to ECL.
 

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By the rules in the new MM and DMG, those monsters should have been:

CR: 4 (base for minotaur) + 5 (for five levels in an associated class) = 9

The party should receive 4 X the eperience for 1 CR 9 creature. For a 9th level party, that would be 10,800 total. This is the same experience that the PCs would get for a CR 13 encounter, btw.

The ECL should be: 13 (4 CR 9 monsters).

It should have been challenging for a 13th level party of 4 characters with average stats and equipment. At least one PC should have been threatened in some way. It should have cost this party some significant portion (20 - 30%) of their resources.

It should have been very difficult for a 9th to 12th level party of 4 characters with average stats and average equipment. These PCs should have been pushed to their limits by this encounter. There should have been a very real chance of a PC death. When you have a very real chance of death combined with 5 crits in 6 attack rolls, you get a PC death.

The party should receive treasure for an ECL 13 encounter. In addition, the minotaurs should each be outfitted with equipment equivalent to the equipment appropriate for a 5th level NPC fighter. The DMG lists this (on page 117) as full plate armor, heavy steel shield, mwk melee, mwk ranged and 2150 gold worth of coins, gems, jewlerry and precious items. The equipment of an NPC is part of the NPC's challenge rating.

*********************

Unofficially, the DM should have run a mock battle before putting the PCs up against this foe. CRs, ECLs, etc ... are just a rouh starting point. Individual party strengths and weaknesses can drastically change the difficulty of a battle.

For instance, pretend you have a party of 4 wizards. Now, set them up against a beholder. A challenging fight to say the least.

Now, replace those wizards with four ranger archers with a favored enemy of beholder. The rangers should have an easier time against this foe.

Same CR. Same EL. Different challenge.

I run almost all of my battles in mock format when I write the adventure. I check to make sure that the battle is as difficult as it is supposed to be. In many cases, I change the CR to account for strengths and weaknesses of the party. Remember: you're not giving experience for monsters. You're giving experience for the party beating a challenge. You need to balance the experience granted against the difficulty of the challenge (which is effected by the abilities of the PCs), not against the strengths of the monsters (which is independent of the PCs).
 

adienpryde said:
They were upped. Nose rings to limit crits to 20 only and even the crit damage is halved, Improved crit feat taking them to 17-20, and attack mods of +12

This would up the CR by at lease 2.

Half on a Crit is a normal hit for most weapons.

So in a sence they were immune to crits.
 

adienpryde said:
They were upped. Nose rings to limit crits to 20 only and even the crit damage is halved, Improved crit feat taking them to 17-20, and attack mods of +12

Those nose rings should have upped the CR of the monsters, CR is based on standard equipment. I'm not sure what you mean by +12. I was presuming that 5 fighter levels and a stat increase on STR gave a net +6 to the minotaurs +9/+4. If it was a net +12 above the minotaur base then they were upped quite significantly and I'd say they should have been CR11 each so no surprise that there were party deaths.
 
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Here's the thing - it was 4 CR over your APL. That's a really tough fight. I personally don't think those nose rings probably made much of a difference. They're neat, but if they were in place of other treasure, it's perfectly within their CR.

One thing - what is that 5th level guy doing there? He's way too low to be in that party... he won't be of much use and will be very likely to die.

5 crits out of 6 attacks is a lot of luck, even with extended threat ranges (the imp. crit is perfectly in keeping with their CR... they have fighter levels and just took the feat, I'm sure) and confirming them all is even more luck, given that at least one of those was comfirming with a mere +2 attack mod.

It sounds like a.) it started out as a fight that would be really tough and b.) they got lucky.

It actually should be a lot of XP for you guys, because you are pretty far below them...

In my opinion, the DM should have poofed some of those crits into normal hits, because he had to know it was going to kill your big fighter guy.

It wasn't a ridiculous outcome, given the odds, but it was a little quicker than it should have been.

-The Souljourner
 

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