D&D 5E How close is 5E saltmarsh to the original?

auburn2

Adventurer
I am looking to DM a new adventure for some players and am considering the ghosts of saltmarsh. However these players played the 1st edition saltmarsh about 7 years ago, so if it is identical to the original then I probably would not want to do that again.

FWIW when we did saltmarsh the first time we put in on the Moonsea.
 

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I am not trying to troll you, but why are you asking about new products if you don’t want to use them? New products, new audience. Good or bad, 5e is touching all of the bases. I love all of the new nuances.
 

The module itself "The Sinister Secret of Saltmarsh" is a pretty faithful conversion of the original module. That said, "Ghosts of Saltmarsh" has a lot more content than just the original 32 page adventure, including the detailed town, several other adventures (including the other two follow-up modules), new crunch for ship combat and encounters. Try thumbing through it at a local store to see if you like the rest of the content.
 

Sinister Secret is almost identical, except for some creature conversions and treasure. Danger at Dunwater is very, very similar, but more detail has been put into it, and a good mechanical system has been put in place to determine the party's success, rather than DM fiat. I haven't had a chance to go over The Final Enemy yet, so I don't know how much has changed.

Overall, if you've already played the three adventures, you'll get some use out of the book, but probably not as much as you want. Something you could easily do is use the adventures, but put some new twists into them, such as actually having the house be haunted in addition to the smugglers (maybe the ghost wants them out). If you want to move away from the Final Enemy, you could use Danger at Dunwater to be a prepared assualt by the lizardfolk against Saltmarsh (perhaps instigated by the Sea Princes or Brotherhood).
 



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