Kid Charlemagne
I am the Very Model of a Modern Moderator
I don't think I've ever posted a poll before...
The question is this: How "Real" is your world?
There have been several threads in the past few days (the Cold Iron thread, the Slave Turnover thread, the Campaign World - Distances thread) that revolve around the question of how close to real world physics, politics, economics, etc.
How much do you hew to the characteristics of the real world? Do your kingdoms look much like medieval kingdoms? Do chemistry and physics work essentially like they do in real life, with exceptions for magic? Do the economies of your world operate through market forces or do things have intrinsic value that does not change?
Myself, I like my campaign worlds to match closely to real-life where possible, with the obvious exceptions of magic and such. Dragon fly when techniically they shouldn't, and gunpowder exists but the ingredients are different, but otherwise, the great majority of the rules of science in our world apply.
The question is this: How "Real" is your world?
There have been several threads in the past few days (the Cold Iron thread, the Slave Turnover thread, the Campaign World - Distances thread) that revolve around the question of how close to real world physics, politics, economics, etc.
How much do you hew to the characteristics of the real world? Do your kingdoms look much like medieval kingdoms? Do chemistry and physics work essentially like they do in real life, with exceptions for magic? Do the economies of your world operate through market forces or do things have intrinsic value that does not change?
Myself, I like my campaign worlds to match closely to real-life where possible, with the obvious exceptions of magic and such. Dragon fly when techniically they shouldn't, and gunpowder exists but the ingredients are different, but otherwise, the great majority of the rules of science in our world apply.
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