how close to the rules do you play? poll #2(hit points)

how do you use hit points?

  • word for word what it says in the book

    Votes: 71 74.7%
  • just like the book except for how i deal with death and disability

    Votes: 16 16.8%
  • i use vp/wp

    Votes: 0 0.0%
  • other, please explain

    Votes: 8 8.4%


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I usually do it "word for word." However, I have run one-offs where I've used Vp/Wp and Ken Hood's Grim and Gritty HP system. Normally, though, I just use them like the nice man tells me to.
 

The only thing we change is the point when you die - you reach -10 much too soon when you hit higher levels.

In the current campaign, the limit is -(10 + Fortitude save bonus).
 

alsih2o said:
do oyu use hit points as described in the book?

Other.

I use most of the existing rules as written, except for three things:

1) I add "critical effects". Basically, if you ever take damage equal to half of your remaining hp in one blow, you must make a fort save or suffer a side effect such as bleeding, an impaired limb, or ability damage.
2) Instead of dying at -10, characters die at a negative number equal to a con check, secretly rolled by the DM.
3) I realize the above has the potential to make combat a little more deadly, so I allow 1HD races to keep their racial HD instead of ignoring it.
 

We use the standard rules, more or less.

If I was starting a new game, I would be sorely tempted to use the variant in Skull and Bones. It's similar to the wound/vitality system, except that it fits in better in standard D&D, and simulates the feel of serious wounds better, and has some cool rules for permanent scars and disabilities from being seriously injured.
 

I do it Word for Word. Though I am cheating and I am going to start up an AU campaing so the Words will change. :)

If I were to do a DnD Game again, I would most likely use the AU system for Death and Dieing.

-The Luddite
 

We use a system similar to Psion's. Only instead of making combats deadlier, it's made the players use every skill they have to gain an advantage great enough to overwhelm the enemy.
 

I use nearly exactly what's in the book, as I have been house ruling it since OD&D to be the same as it is now. Funny how things work out, eh?
 

I play with it word for word for the most part but I'm a big fan of those optional rules. Especially the defence roll. I also tend to house rule things to make the game more realistic but still balanced.
 

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