I’d say that of my Eberron campaign. Well, no, I wouldn’t, because I don’t buy that definition.
But by that definition, absolutely. There are adventurers in the world, and newspapers talk about their exploits, but the party is made up of an Sharn based Inquisitive who can barely manage his own life, a Blood of Vol Paladin from a noble family who has religious and patriotic goals that she is pursuing and who only cares about glory when she’s jousting and has no need of more money, a wizard seeking information on the murderer of his mentor, a firbolg married couple (Bards) who are somewhat seeking fame as performers but who are much mores motivated by other stuff that’s complicated, and recently a Bugbear failed merchant who is basically there because the Inquisitive is his friend.
None of them are going out into the world just to find fame and fortune at great personal risk.
And that’s the most adventuresome party in my group, by your definition.
My buddy’s homebrew game we are all trying to stop a conspiracy between a necromantic cult and a diabolical criminal organization.
So, again, the numbers are very different depending on the definition.