blackshirt5 said:
Ah. How low-tech is "low-tech"?
Yeah, mages don't generally group themselves together, except as part of a holy order(I'm switching to the Arcana Unearthed magic rules when it comes out, so all magic is the same); most "real" mages are very jealous of their secrets, most of them have at least a handful of spells that only they know(which is why mages are loath to kill each other wantonly, at least without learning the secrets of each others spells, because who knows when or if anyone'll ever discover the secrets of those spells again?)
"Low-tech" is very low tech. This doesn't necessarily mean unsophisiticated, check out some articles on Inuit micro tools sometime, but it does mean that the height of technology is the occasional copper sheathed tool.
No wheels. No concrete. No tall ships. No steel. No horses. Most people hunt and gather.
Nearly everything comes from plants, animals, water, earth, fire, sun light, and easily gathered minerals and stones.
Really high alchemical, agricultural, land management, and ceramic technology in a few areas, however, for a variety of reasons. They also have a very great knowledge of astronomy, mathematics, meteorology, thermodynamics, and hydrodynamics.
The percentage of people with heroic classes is very high. I am assuming that in most communities it varies between 20 and 80%, most of these will have or consider gaining a level in a magic using class. And most magic users will also consider gaining a class of warrior. Multi-classing is the rule, and every class has the ability to craft some magical equipment.
Heroes of high potency mostly tend to compete with the environment rather than each other. This is probably the biggest reason they congregate more than Mages in other worlds, the other is that they need each other to pull off the most important rituals and gain the benefits and prestige associated with them.
The occasional mad lone hero will develop, but even they will quickly develop a surrounding community as few people will waste the opportunity to gain the protection of a powerful hero, even if he does require you to participate in some odd stuff.