GM power in game: nearly absolute
GM power in group: pure democracy
GM power in group: pure democracy
GM power in game: nearly absolute
GM power in group: pure democracy
You quite neatly ninjaed me, hereSo you have higher levels of trust, better people, more experience, and a higher level of willingness to share in the responsibility of creating amazing experiences spread amongst the group. You've also got newer games designed to better facilitate this mode of play. All of this leads - in my opinion - not to a loss of GM "power," so to speak, but rather a greater collaboration amongst the group when creating interesting experiences. And unless you happen to game with some kind of creative savant, it's been my experience that collaboration makes telling a story better.
So true. Pretty much all the new DMing techniques I've picked up in the past 5 years have been in the interest of me doing as little work away from the table as possible. Heck, I just emailed my players to remind me what happened last time, because they know the plot better than I do!You quite neatly ninjaed me, hereThinking about this question I have realised that what I value the newer/shifted systems doing is not moving power away from the GM, but moving work away from the GM! The players are expected to contribute creativity towards the world, the story and the flow of play. Naturally, that requires encouraging the players to take and use the power required to fulfill that responsibility.
So true. Pretty much all the new DMing techniques I've picked up in the past 5 years have been in the interest of me doing as little work away from the table as possible. Heck, I just emailed my players to remind me what happened last time, because they know the plot better than I do!