Oryan77
Adventurer
not moving power away from the GM, but moving work away from the GM!
Can you elaborate on this a bit? What sort of things do your players actually do that takes less work off of the DM? I'm drawing a blank on how the rulebooks (D&D anyway) put more of the work on the player. The only thing I can think of is making it easier for players to learn the rules (which may not be all that great from certain perspectives). Maybe even how 4e put the magic items in the PHB is an example, but I see that as more of a negative thing (for my play style).
I actually enjoy doing work outside of the game as the DM. Except for maybe building NPCs. But I've got a ton of index sheets for various things that allow me to pull info more quickly to use in the game (like an NPC index of every 3.5 book so I can hopefully use stats from one of those builds rather than making it myself).