HatWearingFool
Adventurer
Just about to start the Delian Tomb for some people. Haven't started it yet but I think it's going to be easier to teach Draw Steel to people than 5e. Partially because of the tutorial nature of the adventure (which seems excellent for many, many reasons) but mostly because Draw Steel is just simpler than 5e is (to me) in many ways.For sure. I really WANT to learn and like Draw Steel!, but I don't think I have the bandwidth...
Fewer dice (amount and type), abilities are self-contained so you just need to know yours and you can easily create a card with everything on it for each one, less abilities/powers whatever you want to call them for each player...
I'm honestly not sure why Draw Steel has a reputation for being high crunch, I haven't run it yet but their "rules for players" handout is 2 double sided pages, everything else is on the character sheet (except for projects and montages). I have also created 3 actions cards (main, move, maneuver) for each player so they can put them down as they do them. The cards will help them track what they've done and each list what you can do with that action type.
But I haven't started the game yet so I might be completely wrong and have the whole thing blow up in my face

