Desdichado
Legend
Somewhere around 2-3.
I think there is a space in the market for a slightly crunchier, slightly less deadly, slightly more heroic version of Shadowdark.Based on the scale given, I voted 5.
If D&D 5e and SWADE are a 6, and Shadowdark/OSR D&D is soemwhere around 4, I want something between them. But to me, the devil is in the details of how you simplify.
I think that there's already a ton of games vying for this general space, among which I would include both Vagabond and Nimble, but I've been working on a rules hack of my own that lives in exactly this spot.I think there is a space in the market for a slightly crunchier, slightly less deadly, slightly more heroic version of Shadowdark.
If 5e is a 6, than I'm a 4 or 5. When 5e launched, it was the sweet spot for system complexity, now it's close to the upper limit. Daggerheart is my new sweet spot.
Daggerheart looks interesting and I would love to try it but I got a feeling it works best in person which is impossible for our group. One of our players has run a few Call of Cthulhu games which is interesting- not a game probably want to play every week but it’s a nice pallet cleaner type game to do some different.
FWIW, there is nothing inherent in Daggerheart that makes it substantially better face to face rather than remote/VTT, other than the usual "face to face games are better."Daggerheart looks interesting and I would love to try it but I got a feeling it works best in person which is impossible for our group
Well it does LACK what makes other games better in VTT.FWIW, there is nothing inherent in Daggerheart that makes it substantially better face to face rather than remote/VTT, other than the usual "face to face games are better."
Edit: Also doesnt it have physical cards? Having tactile elements (in addition to eice) is a plus for physical play.
And cards on a table also often are nicer to look at and a better "interface" than vtts