If you REALLY want to kill them...
This is my most evil creation and the proof the CR is TOTALLY F@#$#$@CKED with this system. This could be the tribes leader!
Say hi to this CR 16 (<---- lol) Monster.
This one does (in melee) 112d6 +1d8 +984dmg per round if everything hits. Lol go have fun. You can take the 6 levels of barb off for a CR 10 and if wont chance anything but some hitpoints and +6 to hit. lol! Go gettem tiger!
Yxbudur’zmutkimdu
Feral Insectile Troll – Barbarian6
Large-size Aberrition
HD: 6d10 + 6d12 + 180 (270hp) (294hp with rage)
Init: +20
Speed: 120ft (walk), 120ft (climb)
AC: 46 (10 + 9 Natural, + 5 Deflection, +8 armor, +10 Dex, -1 Size, +5 luck)
Attacks: 6 claws +35, 1 bite +33
Damage: 2 Primairy claws 3d6 +25, 4 Secondairy claws 3d6 +16, Bite 1d8 +14
Saves: Fort: +35 (+37), Ref: +24, Will +15
Abilities: Str 46, Dex 30, Con 40, Int 10, Wis 10, Cha 4
Special Attacks: Improved Grab, Pounce, Rake, Rend
Special Qualities: 120ft Darkvision, Fast Healing 5, Regeneration 5, Scent, Tremorsense 60ft, Wide Vision (can’t be flanked), Uncanny Dodge (Dex to AC), Rage (2/day)
Skills: Jump +63, Wilderness Lore +4, Move Silently +45, Hide +41, Spot +5
Feats: Multiattack, Multidexterity, Improved Multiattack, Greater Multiattack, Multigrab, Greater Multigrab
Appearance: 6 arms with claws, two hind legs with claws, crawls on all fours arcross the ceiling or jumping through the forest or underground.
Languages: Giant
AL: Chaotic Neutral
CR: CR 16
Equipment:
Diadem of the Spider (+5 Deflection Bonus, 60ft blindsight, no need for air)
Three pair of Beastclaws (1d6 +2 to claw attacks, +2 for piercing DR)
Bracers of Armor +8 (+8 armor bonus, +30 jump)
Bracers of Health (+6 con, +20 move silently)
Bracers of Strength (+6 str, +20 hide)
Spider boots (double speed)
Two Tatoos of Speed (20 rounds of haste a day)
Tatoo of Freedom of Movement
Tatoo of resistance (+5 to all saves)
Irridecent Tatoo (+5 luck bonus to all)
Skittish Ring (+5 Initiative)
Portable Hole
Rag of the spider (can meld into stone walls at will as a part of a move action and subject in this state is invisible to blindsight or true seeing since it is melded with the wall and can reappear as a free action, the rag puts its user under a displacement effect)
Thongameir's Master Spell (Su): This powerful, enduring spell was cast upon Yxbudur’zmutkimdu by the archmage Thongameir. It has three effects; all three function only against effects that are subject to spell resistance. If the attack is one that affects multiple creatures, other creatures are affected normally and Yxbudur’zmutkimdu is unharmed (Thongameir's magic doesn't protect anyone other than Yxbudur’zmutkimdu herself). Like actual spell resistance, Yxbudur’zmutkimdu can suppress this ability when she wants to accept certain spells.
All Enchantment effects that would affect at Yxbudur’zmutkimdu have no effect other than to cure a number of hit points equal to one point per spell level of the magical attack. Hit points in excess of her normal total remain for one day as temporary hit points. Successive enchantment effects simply cure more hit points or give her more temporary hit points (these temporary hit points do not stack with themselves, so if she is at full hit points and hit by a 9th-level Enchantment spell followed by a 1st-level enchantment spell, he has only 9 temporary hit points). Effects without a spell level do not give her hit points but still do not affect her.
All Necromancy magics cast at Yxbudur’zmutkimdu have no effect other than to give her a limited damage reduction ability for one day, negating damage equal to 1 point per spell level of the necromantic attack. This effect has saved the aberrition from apparent death more than once. Multiple Necromancy effects do not stack; she gains the most favorable amount of damage reduction from the attacks directed against him (so if struck with a 9th-level Necromancy spell and a 1st-level Necromancy spell, Yxbudur’zmutkimdu prevents 9 points of damage, DR 9/-, per attack for the next day). Effects without a spell level do not give her damage reduction but still do not otherwise affect her.
All Transmutation magics of 5th-level or higher cast at Yxbudur’zmutkimdu have no effect except to allow the aberrition to cast a single stoneshape spell (caster level 27th) at any time within the next day. Multiple Transmutation effects give her multiple uses of this stoneshape spell, each with its own time of expiration. Transmutation effects of less than 5th level have no effect whatsoever, but do not give her the ability to use stoneshape.
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Due to feats Yxbudur’zmutkimdu can make an additional attack with as her claws at no penalty, she can make third attacks with all her claws but at a –5 penalty.
When Yxbudur’zmutkimdu hits with two claws she can make an additional rend attack for 6d6 +50. Because she has three pair or claws she can make three rend attacks. When using a full round attack option or her pounce ability and she hits with all her attacks she can make 18 claw attacks, one bite attack, 9 rend attacks and two rake attacks. Her rake attacks deal 2d6 + 14 damage a piece.
When everything hits à 112d6 +1d8 +984dmg
Due to feats Yxbudur’zmutkimdu can grapple with the bodypart she made her attack with at no penalty. So effectively she can grapple six opponents at no pentalty. Yxbudur’zmutkimdu has an effective grapple bonus of +22.