Raven Crowking
First Post
Gentlegamer said:Take Dancey's article with a huge grain of salt. Notable former TSR employees during that period, such as Monte Cook, have questioned its potrayal.
Indeed.
Gentlegamer said:Take Dancey's article with a huge grain of salt. Notable former TSR employees during that period, such as Monte Cook, have questioned its potrayal.
Uh... huh? No it didn't.Wisdom Penalty said:The glut of products killed 3E.
Hobo said:Uh... huh? No it didn't.
BryonD said:Hobo is correct.
haakon1 said:An RPG can survive on fluff, AKA good adventures and setting materials. Most folks I know don't have the time to digest tons of rules or to write their own stuff. Obviously, gamer preferences vary, but not everyone who buys stuff is into additional rules.
kenobi65 said:I'm not sure I agree with that. Not everyone buys fluff, either.
kenobi65 said:It seems to me that there's a big chunk of DMs out there who write their own game world, their own adventures, and have limited use for fluff (particularly setting-specific fluff).
kenobi65 said:Or, they only have use for one sort of fluff (e.g., I buy FR stuff, I have no use for Eberron).
kenobi65 said:Certainly, not everyone who plays buys splatbooks, either, but I think that most successful splatbooks are generic enough that they can be used in most settings.
haakon1 said:Sure. All I'm saying is that that "Complete Books" and rules-focused sales strategies are not necessary to keep D&D in business. AD&D was highly successful without that. It didn't feel like there were unnecessary rules books, and the fluff (the adventures) are the valuable intellectual property that keeps getting recycled in different formats.
Don't forget that WotC also republished the 2n Ed. Core Rulebooks.Mourn said:Spring 1997 - WotC acquires TSR; former TSR staff moves to Washington; development on 3rd Edition begins.
Autumn 2000 - 3rd Edition released.
Summer 2003 - 3.5 Edition released.
Summer 2008 - 4th Edition released.
Olaf the Stout said:I disagree. I think you'll find that a lot of people bought the various Complete X's Handbook or Complete Book of X for AD&D and that those books were amongst the most successful sellers for that edition. I can't quote any actual numbers to back up my claim so it's just my anecdote vs yours (boy I'm building a strong argument here!).
The other thing about various Complete books is that they are targeted at players and DM's. Adventures only target DM's, which account for about 20% of the market. Which product do you think will sell more? One that is targeting the whole market, or one that is targeting 20% of the market. Add to this the economies of scale you get by selling more copies of the same book (bigger prints runs mean less printing costs per book and the fixed costs, like art, writing and development are spread out over more books) and it is a no brainer for WotC to produce Complete-style books.
Olaf the Stout