Okay, I'm not playing the "break every post into a five posts" game anymore.
I would say the increasing focus on purifying language and media, and on seeming to only prioritize these issues. I would also say a framework that increasingly reads things which aren't the glorifications you describe as such.
I am not saying that these aren't important issues or that flagrantly offensive speech is something to give a pass. Just we have reached a point where fairly mild things are now being flagged as entirely unacceptable (potentially to the point that the things which are fundamental to the core play of the hobby are being problematized)
Vague statements are vague. "Purifying language" can be anything. I could "purify language" by not cussing. Most of the things I've seen you react to are things that are... slurs? So are you saying that it is bad to remove slurs from the game? Nope, because you follow that up with talking about "flagrantly offensive speech" and how removing that is fine. So, just slurs that you don't think are slurs, like the earlier discussion about "savage".
But, see, the term savage is often really unhelpful. For example, I recently learned that the "savage" native american tribes, who didn't like in big fancy stone cities like the "civilized" europeans had a trade network stretching half the continental US, to get stone from a specific mountain in the Northeast to people who used it. But, things like that don't get talked about in games that depict "savage tribes". No one talks about expansive trade networks, highly complex social structures, or anything else. Because by using the word "savage" they immediately lessen them into being less than the "civilized folk" who get trade netorks and complex social structures and all that. And the effect of that is pretty darn clear, because the "savage races" in DnD like Goblins, Orcs and Lizardfolk... have basically no culture to speak of. Most tribal societies in DnD are isolated, with no functioning economics, and no structure more advanced than "everyone listens to the chief". The term has actively harmed our ability to actually explore what these cultures could be like.
And, no, it isn't "just now" that people are noticing that the colonial themes in DnD are a problem. They've noticed it for a long time. There are just only now enough people noticing it that they aren't shouted down and ignored. And, again, shockingly it isn't very difficult to make perfectly fine games that don't fall into those problematic tropes.
No it really isn't. It is about controlling art, controlling RPG content and deciding for others what constitutes terrible (and it often seems that bar is set ridiculously low)
You can't control art. No one here can do that. What we can do is protest art that is stuck in the past and continuing to be terrible. No one has ever stopped a tribute band to Taylor Swift by saying that they find pop music derivative, uninspiring and bad.
And the bar is low. The bar is to stop using tired, old, and problematic terms and tropes. It isn't hard. And no one saying "WoTC shouldn't do this" really cares if a little 3rd party creator does. So no one is trying to control all RPG content online, they are talking about how the biggest company with the furthest reach should be more mindful. That's it.
I don't think anyone is advocating for this at all. If anything the people who are arguing against you would just want to see homosexual characters get to be full range of interesting choices any other group gets to be (including villains and degenerates because those are interesting but not limited to those). Obviously if someone makes a game that is essentially a diatribe against homosexuality that is a bad thing. The problem is things that aren't that are getting interpreted that way. And in the RPG space, things are getting extremely difficult for creatives to navigate because it is all about optics, not about intent, not about nuance.
You want them to have the full range... as long as we explicitly call out the bad part of the range.
Orcs can totally be heroes... just make sure you call them out as savage monsters who rape and pillage across the countryside, after all, we have to be fair and balanced. Meanwhile, how many elf, dwarf or halfling groups are called out as savage monsters whose only goal in life is to rape and pillage across the countryside?
And sure, maybe in a few decades we will feel the need to rebalance and depict everyone with negative lights, but right now? Right now there are some groups that almost never get depicted in a negative light because of who they are as a group, and there are some groups that have been depicted in a negative light because of who they are for decades. You don't clean up a flooded room by getting a mop. You get a sump pump and aggressively equalize the situation before you even start cleaning. That's the stage we are at. We aren't saying you can never have a homosexual villain, we are saying let's stop having homosexual villains who are vague enough in their reasons that they can be interpreted as being villains because they are homosexuals, since we had them explicitly evil because they were homosexuals for decades. Because you can't show that you are no longer falling into these same stereotypes by doing the exact same thing, but just being quieter about it.
Again, I never said the only way to do a good story or the only way to do a dark story was to have it be about racism and slavery. I said taking those things off the table as a choice is bad, and that they can be very interesting and effective choices. Not that they should be in everything.
But we take plenty of things off the table. There are many vile things we don't include in the core books. And slavery and racism are the go-to options for the books. We traditionally have, what? A dozen slaver races?
Drow, Duergar, Mindflayers, Genies (good and evil), Goblinoids, Giants, Dragons (only the evil ones), Aboleths, Neogi, Orcs, Yuan-Ti, Devils, Beholders. And most of the intelligent species I didn't mention either just eat people, are former slave races, or BOTH. Basically, if it isn't a player race and is intelligent, they are either slavers or former slave or just eat people.
So... can we reduce that? Can we take the slave stories down to like... Mindflayers, Dragons, Devils, Aboleths and Beholders? Can we reduce the number of former slave races? Because THAT is what people are asking for. Not that you can never depict slavery ever, but that maybe we could have less of it so we can have something more interesting? I think we could get rid of baked in racism entirely, the setting doesn't need to note "and all elves hate mixed-breed people" to be good or interesting. You could just have some NPCs do that and be fine.