I was asking your opinions.
So basically, keep the minorities in the background so it doesn't lower the property game's value.
See, when I realize a product is made by people who are different than me, my first thought is, huh, OK. What I don't think that it was a diversity hire made to fill out a quota or entice the "woke" crowd, and I don't automatically wonder if they're qualified or not to do their jobs well. What I do assume is that, if it's a big company like WotC, or a smaller gaming company that produces good work in general, that whoever this person is, they must have done work good enough to get them this job.
IMO, if a person sees a creator who is different than they are and their first thought is that it was done to be more marketable or that the creator may not be qualified, then that person needs to work on being less bigoted. And I honestly don't care if bigots don't get their gaming whims catered to.
I also vote with my wallet. If I see a game relying on evil slaver races because it can't be bothered to come up with more interesting motivations for the bad guys, or has sexism or racism in the name of "verisimilitude," or other junk like that, I don't buy it. I really don't care if those things were popular for a few decades. Lots of things were popular for long periods of time but still deserve to go die on a trash heap.
So above, you were saying that diversity hires should be kept quiet because people might not think they're qualified to writers and were just hired to be marketable. Here you're saying that people who may qualified to be editors but may have no other experience should become game designers.
Uh-huh.
So which is it? Should non-white people be creators or not? Is it OK if non-white people are creators as long as nobody knows they're creators? Should we also go back to the days when women who wrote SF used initials so nobody would realize they had a feminine first name?
So... I can't even begin to tell you why this is ridiculous.
While I'm not going to say that everyone needs a college education, I am going to say that what you're saying is horribly bigoted: "if you want to get minorities to buy these books, get uneducated people to write them." I mean, seriously?" While also saying that minority employees may cause readers to doubt they were hired for any reason other than marketability?
I'm not sure what the existence of game stores has to do with non-white/straight/male creators, unless you think TSR/WotC owns all the stores and only opens them in particular areas.
I mean, I live in literally one of the most diverse, heavily populated, and wealthiest counties in the US, in a very diverse, populated, and wealthy state (even though I'm poor af), and there are still barely any gaming stores here. Also, in this day and age, brick-and-mortar stores are not nearly as popular as buying online, and pdfs are cheaper than dead tree books. I can count the number of actual, physical books I've bought since the start of last year on one hand, but I've bought tons of different pdfs--if you count the games I got as part of itchio charity bundles or humble bundle sales, well over a thousand, in fact.
Young people who have an interest in RPGs will almost certainly discover what sales are going on right now through gaming subreddits or facebook pages or discord channels.
I literally have no idea what you mean about "charitable conversations" here.
Also, for the most part, people aren't accused of racism just because they disagree with a particular thing. If they're accused of racism, it's nearly always because they've actually said or done something racist.
It's just that a lot of people have internalized racism or other forms of bigotry to the point where it's normal for them, so they see someone say something "normal" and get upset when it's pointed out that no, it's actually bigoted. And they get upset because to them, those thoughts are normal.
I don't think any important women or minority designers have been glossed over.
But the fact that there were one or two such designers for every twenty or fifty white male designers simply isn't enough. You can't say "here's a woman, that means we're not sexist!" If you don't want to be bigoted then the number of woman, non-binary people, non-white people, gay people, transgender people, etc., who work in this field needs to increase until it's no longer noteworthy that they exist.
And before you get the wrong idea, I'm definitely not saying "get rid of the white male designers." I'm saying "get more non-white, non-male designers."
You keep saying that the games now are childish. I'd love a few examples. Games which are marketed to adults in which it's assumed you're playing as an adult, I mean, not settings like Strixhaven where you're assumed to be playing a teenager, I mean. Because that's one setting out of... a lot.
Could it just be that writing styles have changed all over and you just haven't gotten used to it? I like comics, but older comics were a heck of a lot wordier than modern comics are, which (rightly) let the art take some of the storytelling burden and don't assume the readers need to have everything spelled out.