Again that also describes war in general. It describes a lot of conflicts and many genres of adventure and legend. The idea of killing monsters who don’t look human exists in all kinds of lore. But it also isn’t as simple as you are describing. They aren’t killed because of how they look, in campaigns where orcs are the bad guys, they are either killed because they are evil or because it is convenient and essentially a team blue versus red situation for gameability purposes. The appearance is more for stuff like coolness, making them more scary and tapping into human fears of predatory creatures and as a way of reflecting their inner evil
It doesn't describe war
in general, but it definitely can describe a specific
kind of war, especially when it's people going into a wilderness and killing people they find to "not resemble humans". You say it's not because of how they look, but you are the one who brought up their looks in the first place as a reason. Also talking about how they are "monsters" misses that they can be mated with and can even be part of a player's parentage.
Again this argument that it is colonialist just doesn’t feel like a solid one to me. And I’ve read plenty on the history of it. I even get that one can make an argument about the history of the literature and genre going back and connecting to it. But I don’t think that is what is being re-enacted at the table when a party goes into a dungeon and kills some goblins
Your version of colonialism is so focused on the top-end of things that it misses what happens below it. You're abstracting it so deeply that it loses the actual meaning of what's happening. It's not just that you are killing goblins, but you are going into their lands, killing them, and taking their stuff. That they are the "enemy" or "evil" misses that plenty of victims of colonialism were branded similarly.
Again you are just taking a lens that is preconfigured to read colonialism into it and that is what is being seen
No, I'm just taking a critical lens to something, rather than ignoring it. Your lens of colonialism is writ so large that it would be useless in examining individual events.
I understand my own reaction. You can keep saying this, it doesn’t make it more true
You just literally ascribed to me having a "lens that is preconfigured to read colonialism into it", so please don't try to say that you are putting down your own reaction when you are telling me my own.
I am offering the standard definition of colonialism. You don’t have to agree with my arguments. People in debates are often not persuaded by one another. But I also think you are underestimating the strength of the points I am making here.
It's
not the standard definition of colonialism. The standard definition of colonialism doesn't require all those things and recognizes that those things individually can be recognized as having colonial aspects. You are trying to generalize and put too many preconditions on to what colonialism is when certain acts absolutely mimic colonialist actions.
Again killing people and taking their stuff because they look different also describes tribal conflict, gang warfare, violent robberies, etc. abd again you are simplifying because this isn’t happening due to appearance. The appearance is just a convenience and flavor in those instances, the reason is usually either the evil nature of the creatures and/or the greed of the adventurers
You are generalizing the context from what it was: going into the wilderness, finding sapient creatures, killing them and taking their stuff. That absolutely has colonialist overtones, especially in more modern times. The
Again the default isn’t setting up colonies, taking control of the territory (it often remains an open dungeon or untamed wilderness), while some campaigns go the mercantile route most aren’t doing things like exploiting the local resources, imposing their culture in the orcs, or doing this do a colonial power can become more powerful (they could be in service to a power but often if they are they are just retrieving an object that was lost long ago or saving a princess)
Again, just because all these things aren't present doesn't mean that something isn't colonialism. Many colonialist expeditions weren't built on settling land at all, just finding treasure. Going to someone else's home, killing them and taking their stuff absolutely hits those points, and it's absolutely something that gets discussed a bunch. Given that Gary himself talked about killing off children with the phrase "Nits make lice", it's not hard to see where this idea comes from. It's always been there, it's just been a matter of reconciling with it.
Again you are claiming to read peoples minds here. I can tell you you are 100% wrong about my reaction. I am sure others can weigh in on their’s
I'm not reading minds, I'm reading the room. Why do you think many people have moved on from this style? People have become less and less comfortable with it for exactly these sorts of reasons: they are killing things that feel like
people rather than monsters. When you have a heritage that is half-Orc, how do you expect people to dissociate them with sapient beings? The whole point is that as time has gone on, these "evil creatures" and how you go to their homes, kill them, and take their stuff has started to feel bad as people start to really look at it. That's not a stretch, that's just people doing basic critical examination of gameplay.