D&D (2024) How did I miss this about the Half races/ancestries

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And the fact that one is pretty and the other is not is important because, why?
Because people are more likely to give the benefit of the doubt to a pretty creature or outright refuse to believe that the pretty thing is the bad guy. Because the idea of the beautiful thing being a monster in disguise is still considered to be a twist. Because, as Another Guy said above, "Ugly things are more likely to be killed".
 

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The ancient roots for faeries, elves, dwarfs, etc., were also horrible monsters in mythology. Take this bit from Wikipedia:


(emphasis mine)

But elves and fairies were pretty and got bowdlerized into cutesy characters for children's books, while orcs were picked up by Tolkien to be the evil minions of the BBEG.
The elves and fairies got made to be more 'cutesy' as people started depicting them as not evil. There are plenty of historical depictions of them looking downright horrifying.

While the orcs continued to be depicted as scary monsters because they continued to used as bad guys. And this is now changing as they're being depicted as people and not bad guys. So the amount of 'hot orcs' appearing is increasing in response to that.

People didn't see orcs as looking horrifying and depict them as evil in response to that, because there is no such thing as orcs. People made up orcs and elves as monsters and therefore depicted them as scary. Once elves were depicted as good guys, people drew them as good looking. Once orcs got depicted as good guys a century later, people also drew them as good looking.
 

What you are describing are all the different facets of colonialism, but just because they are not all at play does not mean suddenly something is not colonialist. There are plenty of people involved in colonialism who have no interest in any of those things and are simply there for the loot: staying in the area is only a means to an end, not an end to itself for these people. Acting like it must fulfill all these parts on the checklist misses that most colonialist actions don't do all those things at once.

Because those are the things that make it colonialism. We probably just need to move past this point as we obviously aren't going to agree. But I just don't see how if it doesn't have the essential elements of colonialism, and the elements it does have are things that could exist in any other conflict, why it follows that it has to be colonialism. And again, even if you could draw a connection, I don't see why that matters as no one even thinks about it (at least they didn't until these kinds of discussions started happening).

Again this describes lots of things, not just colonialism. Being there for the loot describes vikings, pirates (and pirates go back well before modern colonialism), people who rob houses, etc. It describes something that happens in most wars and conflict. There are always opportunists looking to exploit situations.
 

Murder is wrong is an orthodox opinion I agree with. However depicting murder in a movie, story or RPG, isn't going against that orthodox opinion, it is going against the orthodox opinion that it is wrong to depict violence in media and that we have to be especially careful when we do depict it. That is the orthodoxy violence in media challenges. Now you could argue this isn't always the case. Violent action movies get pretty violent. So I don't think this issue is always so black and white, as the question, at least in the states, often revolts more around the why and how than the presence of violence alone.

In the story in question, without reading it I can't comment. It is always possible you read a horror story by a sociopath and were justifiably troubled by something you sensed in the work. But I have also seen people have that reaction to violent movies and stories that were clearly using it for another purpose. And I think there is a place for cathartic violence in media. Choosing to describe it in a particular way could be for any number of reasons (from the author delighting in it as you point out, to the author trying to make the reader intentionally uncomfortable or being the details to life through the eyes of the killer).

Right, but there is a difference between "depicting murder" and "depicting murder as glorious or good". I actually did read a horror story about a serial killer as well, from the killer's perspective, and it still didn't give me that same feeling that the author was glorying in the murder and the death.

And, yes, in DnD we often depict things like racism or slavery as wrong, but we also show it constantly. Remember, I made that list of the humanoids involved in slavery (either as slaves, former victims, or both) and it is a large percentage of all humanoids in the game. What would we say if over 70 or 80% of all TV shows were shows depicting murder through the eyes of the killer? Wouldn't we note that as being a bit much, and maybe a problem?

And with the racism aspect, remember, the core books represent the multiverse. So, in the infinite multiverse where all things are possible, the dominant version of all the races are bigots? Is that really the message we want to send, that the most defining aspect of these relationships are bigotry and hatred? I certainly don't think we need that. It is far better to have it spattered and sprinkled through personal games, than baked into the fundamental aspects of the game.

Torture porn and murder porn isn't something I tend to gravitate towards. But I also don't mind it if it is done well and I don't think it is a problem from movies like Wolf Creek, Saw or the House of 1000 Corpses to exist. I actually rather enjoyed the saw movies. Wolf Creek was interesting, but hard to watch. I don't especially care for Rob Zombie movies but that is just personal taste. I do like movies like Lady Snowblood, A Better Tomorrow, Chan Cheh films, Blade (the Hong Kong movie), John Wick, and Commando, all of which delight and revel in violence in their own way.

Again I don't know that I would be interested in a book that describes a man being eaten alive by ants, at the same time, I think a person isn't terrible for doing that, or for reading it. I can think of plenty of reasons why someone might want to do so (simply to imagine the horror of that kind of death, to meditate on how humans are also food for the worms and insects, etc).

I do think all these movies in some way challenge established orthodox sensibilities around propriety and violence (but you an also argue aspects of them play into orthodox thinking).

Right, but let's stop and think about that last line for a moment. Do we WANT stories to that challenge us to think "Is murder cool and fun? Wouldn't it be great to torture someone?"

But more to the point, these things DO exist, so how does that jive with your vision that we are a far too PC culture? A culture that won't allow things that aren't wholesome and safe to flourish, while at the same time John Wick 4 with its overabudance of violence exists as a highly anticipated film? The Saw films are often cited as ones people like, as is The Purge. So if these movies can do so well in this political climate.... how are we barreling towards the future you predict?

I don't have a lot of time right now, so I will try to address the rest of this when I have some spare time. But I just want to say, no my problem isn't with change. My problem is with the slow narrowing of what is acceptable artistically and in terms of design in RPGs. And my problem is with some of the tactics advocates for these changes are using. But plenty of change is good and I embrace it. Change on its own isn't positive or negative (society can change to become more free and accepting, but it can also change to become more totalitarian and censorious).

How are we supposed to change art to remove people hurling slurs and being seen as the heroes for it, if we don't say "this is not acceptable"? How can we get acceptance, if we don't say that non-acceptance isn't acceptable?

You want to stop us from "narrowing the scope of art" because you fear we shall go too far and destroy too much... but you haven't shown any evidence. Meanwhile, we have plenty of evidence of the contrary. Even as someone might lose some money over an outrage... they tend to recover and make even more money afterwards. Very few lives have been destroyed by people calling for us to stop being hateful.
 



Right, but there is a difference between "depicting murder" and "depicting murder as glorious or good". I actually did read a horror story about a serial killer as well, from the killer's perspective, and it still didn't give me that same feeling that the author was glorying in the murder and the death.

There is a whole genre of action called heroic bloodshed that depicts killing as glorious, even redemptive. It might not depict serial killing that way, but it is all about a stylized depiction of violence (among many other themes like brotherhood). I think it would be easy to see a movie like that and object. But importantly it isn't the real world. It art. Art is reaching for something different and heroic bloodshed movies are able to use the glorification of violence to create moving and beautiful films. And I am like I said before pretty much a pacifist. But I have no problem with things like this being on screen. I think in individual cases the messaging may be bad and that is worth a conversation. I don't feel like society needs to be protected from these things and I don't think it is a moral failure for someone to make them or enjoy them
 


Right, but let's stop and think about that last line for a moment. Do we WANT stories to that challenge us to think "Is murder cool and fun? Wouldn't it be great to torture someone?"

I don't think that is what these movies are doing, which is part of why we disagree so much on all these issues I believe. Part of the discomfort is you don't know what the message is when you see it, and you may feel uneasy because part of you wonders if the director isn't a psychopath. But that also has a powerful intended effect on the viewer. When I watch movies or listen to music, I want to be impacted, I want to have an experience that takes me outside my normal experience, and I want to be moved in some way. A film like saw moves us because it is disturbing. It is also interesting in lots of other ways as there is kind of a mystery and puzzle running through the whole thing. But to be disturbing it has to cross lines of acceptable levels of violence. I would also argue this is what makes a film like A Clockwork Orange effective too (though that obviously uses more restraint than many modern torture porn films).

Now not every movie has to do that.
 

I have rarely read a story where a home invasion happened and the victims were called natives

You've never heard the phrase "Boston Native" before? Or would you find the term inaccurate? Is someone who was born and raised in Boston not a boston native?

Additionally, I haven't seen your reason for switching from caves and dungeons being "lairs" to being "big homes" yet, but it does seem like that plays into this.

I don’t think the point isn’t that it is the secret sauce if anything, it is just sometimes that Igor creative choice (for a whole host of reasons). Going through art and saying let’s strip out all the bits I find gross, because it can technically function without them just seems like a bad way to approach creative endeavors

Sure, if all you do is strip out and don't add anything new, but we HAVE been adding something to take the place of the parts we are taking out. It isn't like we want to stop acting like raiders, who sweep the countryside killing intelligent beings for their gold and don't have any other conflict lined up to take its place. We absolutely DO put something else in its place. And you keep ignoring that part of the process
 

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