D&D (2024) How did I miss this about the Half races/ancestries

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Not true. Bigotry is a tool as is religious fundamentalism, as is widespread famine, midst of a war, overthrowing the yoke of colonialism, saving the royal bloodline, magic dying, magic rebirth, incurable plague, living in a climate hellscape etc.

Chaosmancer misrepresented the discussion.
I think you are misunderstanding here.

Bedrockgames seems to think that if you remove bigotry from a game, the game becomes boring, or at least more boring--as if your typical D&D is dull as dust until you add the spice of racial hatreds. Like your players are saying "ho-hum, just another orc to kill, too bad we don't hate these guys."

But, as you seem to be pointing out, if you remove bigotry from D&D, you still have a thousand other tools you can use to make the game interesting, all without officially including things that cause harm to a lot of people in the real world, and without preventing individual DMs from adding it into their game.
 

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Official advanced cultures have been shown already. And no, those things do not say that they have conformed to human culture.

Again it's not a civilized orc culture.

That's my point. Neither TSR nor WOTC promoted the idea of a civilized orc culture.

Orcs don't even have subraces in the core books of any edition. There was little development into it.

This why WOTC feels they can just get rid of half Orcs and half elves. Officially both races are afterthought.
 


Here I think we have a key point of disagreement. I wouldn't use the term people to describe such beings
It's an interesting word when applied to the game. By definition people=human since we have only humans here in the real world. If we had elves and halflings would they be people, or would some other word be used? No way for us to know.

In the game, though, people has been used to refer to all of the PC races, including the monstrous ones, so I see no reason to exclude orcs from the list.
 


Again it's not a civilized orc culture.
Says who?
That's my point. Neither TSR nor WOTC promoted the idea of a civilized orc culture.
This is provably false.

Orcs don't even have subraces in the core books of any edition. There was little development into it.
I think 7 is pretty fair development.

 

Maybe you're not doing a good job stating your reasons. I mean, they're often very contradictory, which I and others have pointed out to you.

I don't think this is the case. Plenty of other posters find my posts convincing. I am under no illusion that I am 100% right here, I can always be mistaken. But you and some others are doing things with my posts that I am not doing with yours. You are taking an extremely fine comb to them and trying to find points where I contradict myself. Now in a fluid conversation, it is easy to make contradictory statements (which is why the conversation can evolve and change as a person clarifies or realizes they really meant to say something else). But it is especially a problem when you restate my position in a way that distorts it, takes a quote out of context, or even givens a meaning that is either opposite what I meant, or nothing remotely like what I meant. Again I think this boils down to having a charitable conversation. There have been many instances where you have said something I could have read in an uncharitable light. But I am trying to give you the benefit of the doubt so we can have a discussion.

Because I think that at this point, it's fair to say that people understand where you're coming from. Many of us just disagree with it.

That is entirely possible and fair. But I keep responding because in many instances people offer a rebuttal, which I then respond to, or they distort what I said, so I try to clarify.

See, at this point I have no choice but to believe that your reasons are just "because" and "because I like it the old way" and "it's somehow more creative to do things the way they've always been done," as opposed to any reasons that could potentially be used to convince someone else.

You can feel that way if you want, but it isn't the case. I am just finding that no matter how much I try to engage you in good faith, it doesn't seem like my words are being given a fair reading
 


Kicking down doors, killing things, and taking their stuff is about 80% of how the game is played. But at least since 2nd edition AD&D, there's always been a justification that the things you're killing are harming people. You don't just attack orcs or vampires because their orcs and vampires, they're preying on other people.


I can't remember every specific instance, but generally they were villains because they were doing villanous things like rob people, raid villages, and that kind of thing. I never had orc heroes or members of the general populace because D&D didn't work that way back then. In my recent homebrew, I got rid of half-orcs and just made them all orcs, and I heard a nearby orcish kingdoms that were allied with some of their human neighbors. I've got no objection to good orcs. They don't have to be bad guys all the time. I'm just not bothered if they are bad guys all the time.
I'll stick with orcs for a moment here; vampires have to consume sentient creatures to survive (while not all vampires are Ravenloft-style vampires, I seem to recall a bit from the Ravenloft books which suggested animals weren't as filling as human(oids), in terms of drained levels or Con points or whatever, can't recall the edition, so my innate assumption is that vampires, regardless of setting, have to drink the blood of sentient beings). Anyway, vampires, being animated in part by literal dark energies, aren't natural creatures like orcs are supposed to be. We can probably assume that unnatural or supernatural beings have a different mindset then natural beings do.

So orcs preying on other people. Did you have them be villains because you came up with actual reasons for them to be villainous, or did you have them be villains because they were orcs?

When you say "I'm just not bothered if they are bad guys all the time," this is literally what I was talking about. You are making them into the bad guys for no reason other than that ages ago, someone decided they would be the default bad guys.

You seem to take that as a moral affront though. If you think it's unimaginative, confining, boring, etc., etc. then just say that. I respect that argument a lot more than complaints about game creators defaulting orcs to antagonist status. And it isn't just for no reason, it's because you need an opponent for a game that mostly revolves around killing things and taking their stuff.
I have said it's unimaginitive before, just like I've said it's unimaginitive to rely on slaver races or those other tropes that have been done to death. Just like I've said it's imaginitive to come up with a bad guy who actually has motivations that make them deserving of being killed and stolen from. You talk about bandits. Human bandits, elven bandits, halfling bandits--all can be as evil as orc bandits, or more so, if you desire. Heck, Ravenloft even had a infamous halfling bandit who, IIRC, used pipes of haunting to induce magical fear in his victims.

As I think I mentioned before, the first setting I ever loved was Ravenloft, so I came into D&D thinking that each villain should have a motivation, a reason why they're evil. Orcs don't have a reason; they're villains because they're orcs, and yes, that makes them boring.

You're right, it doesn't have to be there. In all my years of playing D&D, I have never seen a half-elf as the victim of bigotry in a game. Not a single time. There may have been a few scenarios written where one NPC might not like an elf, a dwarf, or some other demihuman, but in my experience no PC species experiences regular and/or significant bigotry in any written scenario. Maybe someone else can correct me on this.
Awesome. So bigotry doesn't need to be part of the half-elf description, in the way some people here have said it does?
 

It's an interesting word when applied to the game. By definition people=human since we have only humans here in the real world. If we had elves and halflings would they be people, or would some other word be used? No way for us to know.

I think the fact that it is a fantasy setting makes it tricky for sure. Where I would probably place the line is if you have something like cosmically evil orcs, are those still people, or are they something outside of people, like monsters. I think the more naturalistic you get with orcs the more like people they seem. Also I get that the concept of people and personhood, isn't limited to humans (though it is long debated term). For example if we discovered tomorrow that sharks are sapient and have some amount of free will, would we call them people?

In the game, though, people has been used to refer to all of the PC races, including the monstrous ones, so I see no reason to exclude orcs from the list.

I kind of agree, but I think where it gets sticky is the evil orc issue (are we applying the term people to all monsters and creatures that have sapience and free will?)
 

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