D&D 5E (2024) How did I miss this about the Half races/ancestries

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But there are plenty of tribal groups in D&D that aren't evil, brutish, stupid, etc and have detailed cultures, so what is your problem?

Admittedly they don't all fit in the PHB, but D&D has a massive history across multiple campaign settings, to think that tribal is only used for evil races seems to be ignoring loads of it.
OK, which races are those? Doing a quick scan of the MM for the words tribe and tribal.

Centaurs: Neutral Good--even though they abandon those who can't keep up with the rest of them. Also? They're half-animal and are Int 9.
Giants: Described as once having huge empires but now are in tribes (although it's not said outright, this means that they "degenerated" into tribal status). While alignment is all over the place, the word tribe is used mostly in the brutish, ugly, fat, Chaotic Evil hill giants (Int 5), and then only with the stone giants (Int 10), who are famously Neutral.
Goblins: Neutral Evil and filled with malicious, bullying nastiness. (Int 10)
Hobgoblins: Yes, despite their military might that allows them to "claim lands of great abundance" and have ninjas, they are tribal (even though they call their tribes warbands), and, of course, are Lawful Evil. (Int 10)
Lizardfolk: Primitive and tribal, while lizardfolk (Int 7) are Neutral, their leaders, the lizard royalty, are Chaotic Evil (Int 11).
Merfolk: OK, these Neutral guys have both tribes and kingdoms! That's a step up. Well, mostly hunter-gatherer tribes and only rarely kingdoms. Fair enough, I suppose. (Int 11)
Orcs: Chaotic Evil, tribes like plagues. Also, while I'm not really counting, I think the word tribe is used more in their entry than in any other race's. (Int 7)
Quaggoth: Savage and territorial and Chaotic Neutral, they lack any sort of crafting ability, judging by how they only have claw attacks. I'm willing to forgive their cannibalism, as it's done for semi-religious reasons and that makes it cultural, not just evil. (Int 6)
Troglodyte: Savage, degenerate, simpleminded, notoriously smelly, and Chaotic Evil. They fight amongst themselves to the point that "A troglodyte tribe might be torn apart by battles over a single longsword" and their main goal in life is to become as fat as their god. (Int 6)
 

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It also doesn't simply mean something based on ideas but ideals and it has strong connotations of political ideology. Either way, I meant it as the common used meaning.

I don't think we want to get bound up in arguing over definitions though. The idea that music can make people happy, that the color yellow is associated with an emotion, I don't think of that as ideological in the common sense of the word, but more importantly it isn't what I meant when I used the word. I mean art that is a slave to ideological such as at that is used to promote patriotism, used to promote communist ideas, art that is used to advocate for a particular system of government, used to fight for a particular social issue or moral value. That is different from art whose aim is more universal or just specific about the subject (i.e. trying to evoke emotion, trying to examine something that happened to the creator through a work of art, etc).

But here is the definition:

  1. based on or relating to a system of ideas and ideals, especially concerning economic or political theory and policy.
    "the ideological struggle that underpinned the cold war"


"especially" not "exclusively".

But sure, if you want to say that art can be more than political propaganda, I'll agree. But you also want to say that deciding NOT to include racism is ideological, but seem to be ignoring the fact that INCLUDING racism is ideological as well. So it begins to feel like "Doing it is fine, as long as you aren't explicit, but protesting it isn't fine"

I am not going to single people out here and make them potential targets of the conversation but this is definitely happening with designers.

I don't want to make them targets either, but I've never heard of a single designer talking about this. So how am I supposed to take this idea that everyone is struggling in this new environment when I have no examples of anyone struggling with it?

Yes, in case people didn't know most game designers are are not making much doing this. And neither are most publishers. So yes it can mean the difference between paying the bills and not paying the bills. And a lot of companies are getting their investment for each book from a very narrow revenue stream, so if the book fails, it can be catastrophic or too cost prohibitive to alter. Of course there is kickstarter, but then the book was made using other peoples money and I think that is a very different situation.

Which is why many of them have day jobs. But, you seemed to have missed my point. Yes, for many of them each book is on a razor's edge... so they think about what the audience wants and worry about making a sub-par product. That's normal. And if part of quality control is now "is this racist" well, I'd much prefer that over to no one caring whether or not a product is racist. Seems we spent an awful long time as a society being okay with dehumanizing others, and I'm glad we are starting to say "hey, maybe we shouldn't be okay with that."

I am not talking about being a perfectionist, I am talking about the way the present cultural climate in gaming and online criticism of gaming gets into designers heads, and how it can even result in cancelation, ruining their personal lives, etc if they get things "wrong". Obviously we disagree that this is even happening but I think anyone who has participated in the hobby knows that is. Anyone who has been on the receiving end in the past five years understands how much more nefarious and cruel it has become

Also I would argue pressures to be perfect can reach unhealthy levels. But that is another topic, and something you see more in other areas of expression right now (like music, for example). But again another topic really

No. I don't think that "anyone" who has participated in the hobby has found criticism to have become more nefarious and cruel, compared to lying on the national news about a suicidal kid to blame a game that had nothing to do with his disappearance. Or making a full length movie, based on a novel, about the evils of gaming.

When I was in 5th grade, we had a computer project to make a slideshow. I decided to make one on my favorite game. I put Dungeons and Dragons into google. First result was Jack Chick's Dark Dungeon, featuring a cult, book burnings, and suicide. So, if I compare "anyone who likes this game is being led by dark forces to kill themselves and we must destroy this evil!" to "Hey. is this racist? This looks kind of racist to me." No, I don't think it has become crueler and more nefarious.

The internet is definitely the big factor here. But the internet has always been around.

Factually false. I've grown up in this era. I can tell you there is a big difference between dial-up and small chat rooms and modern twitter. It isn't even a competition

Something has changed considerably in the past 5 years (maybe more it is hard to track time as you get older). The conversations have become much more zero sum, more hostile, more cruel even. And the level of criticism so much more intense (to where it usually becomes personal). I think most designers care what people think, otherwise they wouldn't put stuff out there. But the social climate you release things into matters. And the problem with the current social climate is the only way to function healthily in it is not to care what people think, which is extremely counter productive. I've learned to turn this stuff into white noise because it feels like lose-lose. And I know a lot of others have. But that isn't a great state for the hobby to be in.

Maybe people have just gotten sick of the same things, all the time? I mean, none of the things we are talking about are difficult to actually do, we've seen other companies and groups do them, but we get accused of ruining everything because we can't just ignore the flaws anymore.

And they are flaws. We've already demonstrated, you don't NEED racism to make good stories. You don't NEED racism to make compelling worlds. Just like you don't need sexism, and you don't need ageism. We can make core books, our default handed to children, not simply assume the world must be a terrible place.


I think there is a few things here so let me clearly state my impression of your position. I think over the course of the conversation it seems to me you want certain parameters established on what is acceptable in RPG design in order to make people feel more welcome, particularly in WOTC products, and specifically the PHB (to be clear I don't think you are calling on any rules or asking for social media mobs, you are just hoping that enough people make the case you are making that it persuades publishers to act). If I am wrong, certainly tell me so. I don't think you are out in the streets demanding books come off shelves or ripping pages from them. I would say I see your position as a much more gray area than someone calling for books to be taken off a shelf. But I think your ideas are venturing into censorious territory, or at least the kinds of ideas that are creating a chilling effect. Don't think that makes you a bad person, because I think your reasons for wanting certain things to be dropped from the game are to make other people feel welcome (and that is a value I can agree with, even if I make a different calculation about how best to do that and how best to balance that with other values). In fairness you probably think my ideas are making people feel less welcome (and clearly I wouldn't agree with that, but I think those are the two values right now we are struggling with: free expression and the need to make people feel more welcome)

See, this is really strange to me. No one in this thread, no one I've seen in any thread on this entire site, has talked about ripping pages from books. So... why are we bringing that up? No one has demanded (for reasons of racist depictions) for books to be removed from shelves.

And yet, if we are to assume that is the "dark" version, I'm simply in the grey. Which means that if I wanted to be a white hat... I'd say nothing should be discussed or critiqued ever? After all, even something like critiquing a plot hole could be "censorious" if enough people agree, it could force the author to change their vision. It could force them to agonize over every little detail of their story, to see if they made any "mistakes".

And, in the end, absolute free expression, without any hint of censorship, is clearly too far. Because if you aren't allowed to say "I disagree, I find this wrong" then everyone will be left in echo chambers, where the only thing they hear is either agreement or silence.

That said, my post was trying to make an important distinction: there is a broader movement in our culture that is about thing like taking greater care in our use of language, media tropes, etc out of a belief this will improve society and protect marginalized people (this doesn't capture everything, it isn't a definition, but I think people get what what it describes).

Right. And other than "but my poor author's creative vision!" is there anything actually wrong with that? Is there anything wrong with saying "You know, this habit we have of depicting young women as beautiful, passive prizes to be won is causing issues with young men thinking women are passive prizes to be won.... maybe we should do better?"

I mean, you hit the nail on the head "take greater care". Not cleanse and purify, not perfection. Just take greater care, think through our tropes and assumptions to see if they are still serving a purpose we want to be served. That's.... good. It is critical thinking.

There are also smaller communities this discussion has filtered down to, like the RPG community (and you might even argue it filtered down to the RPG community earlier than others as these conversations started a while ago but only recently really blossomed into what they are now). That distinction is important because you asked me if I thought the ideas you were advancing in this discussion were a threat more broadly to artistic expression, and I don't know enough about you or anyone else participating in this thread, to know how much you are invested in the broader movement (for all I know you think RPGs are a unique case because of their immersive effect or their history of being a mostly white hobby, so you feel extra care should be taken here, but maybe you don't care as much about tropes in a movie for some reason----not saying this is your position, just that I don't want to assume anything about your position.

Nothing happening in the the RPG discussion is going to impact what they do in a movie. People advocating for change in the hobby may also be advocating for change outside the hobby in the broader culture, so I am sure there is cross over, but I don't think they are identical.

So why do you continuously bring up the threat to the greater culture? It would be like having a meeting to discuss changing the menu at a restaurant, and someone continuously bringing up how fusion cuisine is destroying cultural identity. Like... does that even apply? Are we really going to base our decision on whether or not to have a shrimp taco on the menu on the idea that the French identity is under assault by the blending of cultural foods? There is sort of a connecting line, but the two ideas are so far apart that continuously tugging on that line seems like intentionally trying to bridge that distance.

Also I am trying to be very careful here, and not trying to use weasel words, because I don't want to level an accusation against you simply for disagreeing with me about media tropes. So while I am concerned about the movement, I am not interested in blaming individuals who believe in the movement (particularly since I think they are coming from a good place). I don't think anyone is striving for censorship, I don't think anyone sees that as the goal. I think it is more a case of an idea that seems good and sounds nice, inadvertently leading us there. And I would much rather engage with people than right them off as censors. So if I seem like I am equivocating at all, I do apologize but it is because I don't want to veer from debating your ideas into debating you as a person. That is also why when I restated what I thought your position was above, I asked for you to tell me if I am wrong because I don't want to put words in your mouth.

Right, so it is all the slippery slope fallacy. No one is intending harm, no one is advocating for harm, no one is planning harm.... but inevitably you will do harm, because these ideas will not stop here, but barrel on forward until great harm is done.

And, I hate to remind you, but it is called a fallacy for a reason.
 

I don't think designating them as evil means they don't have goals. Even when I have evil ogres in a campaign they have interesting personal traits and quirky goals. Just as an off hand example, I had a party kill an ogre without even engaging him and they discovered he was a great Ogre poet (hist poetry was largely about how he liked to dismember and devour halflings, but it was still skillful poetry). And it's routinely common in lots of old school campaigns, where evil monsters are maybe more the norm, for players to negotiate and work with the monsters in a lair to achieve their objective. You can't do that if the masters are just stupid evil and attacking everything on sight.

Right, so there is nothing wrong with taking away the idea of them always being evil, and instead giving them goals and motivations, which may or may not be evil. Because while some older stuff may have had great ogre poets, the current depiction makes that impossible if you stick to the lore.

I mean they are characterized as humanlike and intelligent enough to have individual personalities and desires. Again, this also really depends on individual editions, because the each handle alignment and collective alignment differently. My personal preference in the core books is for treating alignment as tendencies (i.e. most orcs will be evil, most people in this society will be evil), etc. My personal preference for individual settings is much more gray (certainly having orcs who are aggressive or militaristic can work as a species trait, but I think they make more sense when they have produced a range of societies that span a wide spectrum of organizational structures, moral philosophies and religions). However I make exception for campaigns like Ravenloft where the point is to have terrifying monsters and as a conceit of the setting, some, not all, monsters will simply be evil threats (though it of course makes plenty of room for more tragic takes and for individual tragic villains). I think the challenge D&D has always had here though is they have to cater to a range of approaches around alignment and monsters.

Personally, that collective alignment is almost the entire problem. And I think the core should be far more grey than a specific setting, because the core is the default.
 


I must not have read the entries correctly, or was going off of an earlier version of the game, but my head canon was that Kuo-Toa had cities built in sea caves, and Yuan-Ti had underground cities, with both having temples for sacrifices and such. I wouldn't have classified either as tribal.

I've not heard of Hobgoblins having cities, but I think they should as a default, as they are the most lawful-leaning of goblin-kind.

If they are all described as tribal currently, switching these three would balance things out a bit. I'd still have them mostly be evil (evil leaning) by default though.

I have read the entries correctly.

The Yuan-Ti cities are crumbling ruins of their FORMER cities. They are basically depicted like aztec/amazon forest tribal people living in the forest ruins.

Similiar wit the Kuo-Toa, who are generally depicted living in thatched huts and shoddily constructed buildings in the larger caves and places that are completely natural. But yes, if we changed things, we could make things better.
 


Factually false. I've grown up in this era. I can tell you there is a big difference between dial-up and small chat rooms and modern twitter. It isn't even a competition
I have two appointments today so will respond to rest when I can. But this was a typo, apologies. I didn’t intend to say the internet always existed (I too remember dial up and not having internet growing up)
 

"especially" not "exclusively".

But sure, if you want to say that art can be more than political propaganda, I'll agree. But you also want to say that deciding NOT to include racism is ideological, but seem to be ignoring the fact that INCLUDING racism is ideological as well. So it begins to feel like "Doing it is fine, as long as you aren't explicit, but protesting it isn't fine"

Not quite what I am trying to say. I worry about external ideological constraints on art, I am a lot less concerned about a writer, designer or publisher who is genuinely choosing to explore these topics. I don't know the game but I saw the marketing for something for Coyote and Crow and that seemed to be about specifically avoiding things the writer thought was racially harmful, being welcoming etc. I don't know if I would agree or not with all of their viewpoints in that regard as I haven't read the product but to me this is no different than Tolkien making art that reflected his Catholicism, Lewis making art that reflected his Protestantism, and Pull Pullman making something that reflected a more atheist or agnostic world view as a response to someone like Lewis. And I especially don't have a problem with a writer sitting down, thinking its the right thing to do, so pursuing that course (so if someone wants to make a game intended to promote veganism or pacifism, I have no objection). For me it is more about the state of the community and culture and the way this is starting to feel more mandatory if you don't want to have your stuff run through the ringer online, and potentially be subject to it yourself (it is more involved and complex than that but I am trying to quickly make my point without getting bogged down). I think writers choosing to engage that stuff is fine, choosing not to is fine. And I would generally hope we start to see a more charitable approach to interpreting what designers are trying to do
 

I don't want to make them targets either, but I've never heard of a single designer talking about this. So how am I supposed to take this idea that everyone is struggling in this new environment when I have no examples of anyone struggling with it?

I can understand if you haven't seen it, being skeptical. I don't know how I can provide evidence though without putting names and companies down how probably don't want attention drawn to themselves (people who are struggling with this are not likely to want to intensify that struggle by being named on a thread-----heck I am not even a huge fan of participating in threads like this but I think the issue is so important I have a responsibility to weigh in).

What I can say is I do personally know designers who struggle. I've seen designers struggle as I have followed them on blogs or social media (and forums) and I have also seen cases where I can't say for sure, but it appears they are struggling. What I would say here is, fair enough, you haven't seen evidence. If you told me something was going on, and I saw no evidence for it, I would be skeptical. So the only thing I can add is in the future as these things come up, see if being attentive to this possibility reveals evidence or a lack of evidence in your view.
 

I can understand if you haven't seen it, being skeptical. I don't know how I can provide evidence though without putting names and companies down how probably don't want attention drawn to themselves (people who are struggling with this are not likely to want to intensify that struggle by being named on a thread-----heck I am not even a huge fan of participating in threads like this but I think the issue is so important I have a responsibility to weigh in).

What I can say is I do personally know designers who struggle. I've seen designers struggle as I have followed them on blogs or social media (and forums) and I have also seen cases where I can't say for sure, but it appears they are struggling. What I would say here is, fair enough, you haven't seen evidence. If you told me something was going on, and I saw no evidence for it, I would be skeptical. So the only thing I can add is in the future as these things come up, see if being attentive to this possibility reveals evidence or a lack of evidence in your view.

This argument is so frustrating because there's never any actual evidence for it beyond "I know people without naming names", and worst part of it is we don't know what these ideas are. Maybe they are just bad, but we don't know. Rather than people going out, talking to people, getting feedback and trying to adjust, we're told "They're just afraid!" Without knowing who they are and what they are afraid to publish, we can't actually make a judgment on any of it. It's just a vague, unfalsifiable point to try and stop people from talking about these topics.
 

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