I just pointed to it pretty clearly. This started with a raised awareness of problematic tropes but it is now at a point where tropes are effectively being policed by people on twitter and social media (and it is impacting creators lives because a lot of times an innocent use of something gets recast in a different light and they find themselves defending against accusations of racism). But even if we just focus on this discussion: we are losing our ability to have functional half elves and half orcs. We are losing our ability to have evil humanoid threats in the game as antagonists. We are losing our ability to have games where people write about soothing outside their own culture. We are losing the ability to handle complex and weighty topics like slavery and racism. Again, you can say I've provided no evidence. You can say this stuff isn't happening or if it is it isn't a big deal. But I think most gamers if you asked them would say yes something has been very different in the past five years, and while it might be extremely well intentioned, it feels like it has having a chilling effect on our ability to not just publish games in ways that are gameable and fun, but to even play them (because that can be a risk too now in this day and age)
OK, I'm back.
You are
not losing the ability to have evil humanoid threats in your game as antagonist. Nor are you losing the ability to have slaves and racism. You can have whatever you want in
your game.
Some game companies are choosing to realize that not everyone of a particular race/species/heritage are evil--or are good. Some game companies are choosing not to include slavery and racism in the books that they publish.
You want to play a game where almost everyone of a particular race is evil and that includes slavery and racism? Go play a game of Spire. I've mentioned it before and I'll mention it again. The aelfir--the high elves--are for the most part extremely evil. They have enslaved and exploited the drow for centuries, using all sorts of nasty techniques to do so. (They aren't all that nice to non-drow either.) All drow are forced into a period of slavery. Their religious expression is limited. Many drow cultural traditions are made illegal. A drow criminal can returned to slavery, and "existing while drow" is often enough to be made a criminal again. Aelfir can do anything they want to their slaves, including killing or raping them, or forcing the drow to kill for them. Only a fraction of the slaves actually learn any useful skills in their time of forced labor.
You play a drow freedom fighter, outnumbered and outgunned by the aelfir and their servitors during this perpetual war. The game notes that you
will die fighting for your people.
You know what Spire doesn't do? It doesn't treat slavery as just a fun adventure and a way to get XP. It shows how messed up the entire situation is, how messed up the slave owners are, how it can ruin people's lives for multiple generations, how even the people who aren't enslaved suffer at the hands at their oppressors, and how even those of the oppressing race who want to help won't always be trusted by those who are oppressed. You know, like how racism and slavery actually work in the real world.
The way slavery should be treated in a game for it to be a "weighty topic."
(There are probably many other games out there that do the same thing; I just don't own them.)
Having slavery exist just so you can kill slavers is dismissive of an actual weighty topic. It turns such a horrible thing into a way to get points in a game.
But let's go back to always evil races. How does having "Orc, any alignment" stop you from playing a game with evil orcs? Is having to come up with
reasons for orcs to be evil really so hard for you? Do you never have evil humans or evil non-drow elves or evil dwarfs in your game? Do you come up with motivations for those people to be evil? If so, then it shouldn't be hard to come up with motivations for orcs as well!
And now let's go to half-races. I'm pretty sure that most people here want half-races to come back, even though they may not like the term "half" for any number of reasons, not the least of which is that it is often used in a disparaging way. For some reason, you don't seem to care about that.
You keep claiming that lots of gamers feel exactly like you do, ignoring that lots of gamers feel exactly the same way
we do. You have
decades worth of material filled with racism, sexism, slavery, and other such things to draw from. Why is it so horrible that
we are only just starting to get some books that don't rely on those tired tropes and instead have to be creative and come up with new ideas?