Not quite what I am trying to say. I worry about external ideological constraints on art, I am a lot less concerned about a writer, designer or publisher who is genuinely choosing to explore these topics. I don't know the game but I saw the marketing for something for Coyote and Crow and that seemed to be about specifically avoiding things the writer thought was racially harmful, being welcoming etc. I don't know if I would agree or not with all of their viewpoints in that regard as I haven't read the product but to me this is no different than Tolkien making art that reflected his Catholicism, Lewis making art that reflected his Protestantism, and Pull Pullman making something that reflected a more atheist or agnostic world view as a response to someone like Lewis. And I especially don't have a problem with a writer sitting down, thinking its the right thing to do, so pursuing that course (so if someone wants to make a game intended to promote veganism or pacifism, I have no objection). For me it is more about the state of the community and culture and the way this is starting to feel more mandatory if you don't want to have your stuff run through the ringer online, and potentially be subject to it yourself (it is more involved and complex than that but I am trying to quickly make my point without getting bogged down). I think writers choosing to engage that stuff is fine, choosing not to is fine. And I would generally hope we start to see a more charitable approach to interpreting what designers are trying to do