Chaosmancer
Legend
No, of course they considered their audience. Writers should consider their audience. But often we aren't even talking about the writer's audience.
What I want, is if Tolkien wants to write book the Catholic Church approves of, that is a socially viable thing to create, and if he wants to write a book the Catholic Church disapproves of, that is also socially viable. I would argue getting into territory that stirs controversy, even if it is untended is less socially viable these days (to be clear in gaming today than gaming say ten or twenty years ago)
If people have a loud enough voice to force an author to change their vision, then they were likely part of the authors audience. Because most people who aren't in that audience, don't even know they exist.
But, let's see. is it true that it is less viable to make games that tackle social controversies in these last ten years, so 2013 to today.
Games like "Papers, please" that deal with immigration and war? MAybe things like capitalism and corporations having too much power, like in Cyber-Punk? GTA San Andreas tackles many social issues as well, while not exactly being PG.
And that is just video games, I'm sure I could find a bunch of RPGs too.
Though, I will admit. There were a lot of games in my search which did get censured. For example a game that depicted sexual assault against an IRL idol group, or one labeled as a dark power fantasy where a serial killer in a zombie apocalypse attacks and kills people, while also sexually assaulting women.
I am fine with negative opinions. I actually like gettin negative opinions because they are often more constructive. And if I get a negative opinion I disagree with, even one that says "I think you using this trope is bad for humanity!" I am always happy to tell the person that I appreciate their feedback and while I disagree I am glad they shared their opinion with me. This isn't an issue I have at all. I have an issue with the personal attacks that tend to arise out of this (and I have personal experience with those, which I don't want to get into here, but I can assure you they happen). And it is because on platforms like twitter, on social media and even in forums when issues like this get raised as the point of contention, all that matters is optics. You can be 100% right, or 100% saying something good and it won't matter because all that matters is how it plays out in the first few tweets. And the level of cruelty you see people, who are claiming they are empathetic and trying to make the hobby welcoming, indulge in cruelty is real, and it has a devastating psychological effect. It also has an effect on one's livelihood that is very real.
I am not accusing you of doing that, but I am saying this stuff happens around these issues for sure. And I am not saying there aren't other terrible things also going on. Nor am I saying everyone taking my position is perfect. There is a lot of division and hostility in general in the gaming community right now, and I would really love if we could find a way out of it and get back to a more live and let live approach to this stuff
But "live and let live" is a dangerous choice when dealing with some of these issues. I just listed two above that I think warrant a strong reaction of "that's not okay". And if your worry is that that sort of reaction will prevent people from including sexual assault in their products... man, wouldn't that be nice to have less games that glorify that? I'd like that to be approaching zero, because getting rid of that content is the point.
And yes, sometimes the optics go badly. And that sucks. Sometimes good things and good messages don't get out there. But I don't think the response to that should be to make it a free-for-all.
Should people take care not to just take things they hear at face value? Absolutely. We should make sure we are critiquing things accurately, not in that "did the author intend this to be" way but in a "I need to make sure I know what the product actually is, not just what someone else said it is"way.