I find the scope and depth of the Burning Sky campaign interesting and I hope to soon starting picking up copies and reading it through.
However, I am curious about something.
Conventional wisdom for some time now has been that adventure modules do not sell well. By the large, most of the canned adventures on the market to day come in Dungeon Magazine. Three are canned adventures sold by second and third party companies, but they are few and far between – and that seems to be a trend that in increasing.
As such, how did the people involved in this project decide to produce not only a canned adventure, but such a large one? This is not simply another raid on the necromancer’s tower, but more like the PCs getting caught in the middle of the Franco-Prussian War.
How did this come about?
Thanks.
However, I am curious about something.
Conventional wisdom for some time now has been that adventure modules do not sell well. By the large, most of the canned adventures on the market to day come in Dungeon Magazine. Three are canned adventures sold by second and third party companies, but they are few and far between – and that seems to be a trend that in increasing.
As such, how did the people involved in this project decide to produce not only a canned adventure, but such a large one? This is not simply another raid on the necromancer’s tower, but more like the PCs getting caught in the middle of the Franco-Prussian War.
How did this come about?
Thanks.
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